Roger that, the other videos on Brave Rabbit's site show an entire corrective blendshape workflow. Takes a lot of the grind out of making correctives. I'd like to see something like this in one of newtek's products.
I understand NewTek wanting folks to buy their separate "sculpting" tool, but it's much more convenient to switch over to a sculpt mode while you're modeling, or even animating, to make corrections, rather than opening up a whole other program.
well some day corrective morph tools (PSD Tools in general) will be seen as a necessity for animation and not just some niche/ luxury set of tools. I personally can't live without them. Same with quality weight mapping tools.