That would be great! I use Real Flow, which is very good in many ways, but I find the Hybrido engine used for large scale water scenes to be very cumbersome. And I noticed in their video that they mostly user their own version of SPH or Standard Particles. Real Flow does the same thing. They have Standard Particles or SPH, Hybrido, Dyverso, and a combo of Dyverso and SPH. The SPH gives the best results for the fluid interacting with high detail meshes, but it can be slow. The Dyverso SPH is faster than the old SPH, but it's never fast enough. Another Fluid simulator out there will only help improve things for all.