Ahhh, I have never bought any smart materials (no need now either with 2021.... ).In all the upgrades I have done with 3d Coat it has not imported my purchased smart materials a single time using migrate. It has failed every time and I end up doing it manually.
Ahhh, I have never bought any smart materials (no need now either with 2021.... ).
But all my custom materials all come in.
If you don't create a copy of the 3dcoat folder (the prefs folder, not the application folder) this will be overwritten when you launch a new version, if it is the same series, i.e. 4.9.##
Yeah once I get more (if ever) familiar and with Blender, Fluent Materializer looks like a must have. Substance (and anything from Adobe) is a no go.Just tested it: this first release is rather good. Combine this with the recently Fluent Materializer add-on to quickly mix materials, and it is texturing heaven.
Same. I subscribe to CC because it's fundamental to my work; but I am disappointed that so much creative software is switching to subscription models. Red Giant sells out to Maxon, goes subscription...
Yeah once I get more (if ever) familiar and with Blender, Fluent Materializer looks like a must have. Substance (and anything from Adobe) is a no go.
The Substance add-on is free...
There's also the free Substance Player, which can open those same free sbsar and sbs files to generate materials for use with LightWave. https://substance3d.adobe.com/documentation/sp31/substance-player-2294742.html
It is more about what you filter than the tool (I use Firefox/NoScript/Adblock Plus/Ghostery/Privacy Badger with the "deny, then allow" method). Even Typekit is sniffing you.
That's cool. Free is good.The Substance add-on is free, and merely opens the door to the many free sbsbar substance material files which can be downloaded for free on the web. For example:
funny how adobe released these at the same time as becoming the biggest gold member contributor of blender, wonder what they are planning in the long run?Adobe just released an official Blender add-on to load Substances directly, with texture parameters (if applicable). It loads native SBSAR files and renders bitmap textures. All PBR material channels are automatically populated.
Just tested it: this first release is rather good. Combine this with the recently Fluent Materializer add-on to quickly mix materials, and it is texturing heaven.
20% launch discount with the coupon letsgoMake & bake awesome custom materials using a polished procedural workflow that was designed for actual artists.Tell your model's epic story as you apply edge wear, grime, chipped paint, mud, scratches, and more!Fluent : Materializer gives you...cgthoughts.gumroad.com
PS also discovered on the same page a plugin is released to auto-rig and animate Mixamo characters straight in Blender. Will check that out tomorrow.