extension is .ls, so it's LWscript... should run on most LW versions.
just not getting the help system to work. on macs here...
Hi again 3dworks,
at the Moment I'm working on the 2.0 Version of nuArchitect. It will become some Facelift and ... I hope better Support on MAC-Systems. As I spoke to a MAC user (I realy don't know much MAC-users), I think the reason why some parts does not work on MAC is because the filesystem don't use backslashes. So during the build of the path, nuArchitect uses backslashes. The new Versions will use the right fileseparators. If the script discovers a MAC, than no backslashes are used.
The only handycap I have with this is: I can't test....
Hello, especially the MAC users,
I am on the work to get the MAC Problems fixed. It's a bit working on a tightrope without a safety net. But Markus from 3dworks has offered to akt as tester. So I am looking Forward to get answer on my private message I have sent.
I will describe the changes on Version 2 of nuArchitect:
Every tab of nuArchitect will become a separate script. The reason why this is necessary is to build in a UV-mapping. There was not enough place to do this in a single requester.
Every single script will get a MAC-detection during Startup so the MAC-things can be handled. I hope Markus from 3dworks will help to make the MAC things work.
All Scripts will be able to handle UV-mapping (but with no high AI, so not all results may satisfy everybody).
All UV-Maps can be saved as TGA (incl. Alpha channel) to give you a possibility to get Hand on the textures. I do not understand why this is not build in tinto Modeler, but thats something we must live with. So in the future you can save UV-Maps at last as TGA. The scriptbundle will include nuUV2TGA which will do this Job.
So at the Moment I am deep in the works.