a new script was born

KANUSO

New member
Hello everybody.

To just learn how the things are going on in Modeler and how to use lscript, I wrote a plugin named "nuArchitect". With this script you can create a lot of architectural things. These are Arches, Cathedral like ceilings, Columns, Doors, Fences, Floors, Gates, Ornaments, Pedestals, Rotationals, Walls, Windows.
Even if you don't like tho use the script, you can use it as pool to get ideas. And for some "look on how is it made".

You should put all files from the nuArchitectScript.zip in your plugin path.
All files from nuArchitectData.zip in your object path (in a Folder named "nuArchitect")
All files from nuArchitectHelp.zip in a subfolder of the nuArchitect-Folder named "Help"

Have fun with it.

Please respond if you want to see more in the future. You can even make wishes, if you have ideas for scripts.


View attachment nuArchitectScript.zip
View attachment nuArchitectHelp.zip
View attachment nuArchitectData.zip
 

omichon

Member
That is a huge script ! Should be welcome by some of those medieval builders ;)
Thanks for sharing it !
 

Ma3rk

Curmudgeon in Training
Thanks Kanuso. That's a lot of work to pass along to the LW community for gratis.

Took me a bit of fiddling to get the Help system to work but finally managed. It wasn't happy in my usual content folder for some reason so just created one as shown in the help file and it finally came together.

Only suggestion at this point is a wish to see UV mapping.
 

3dworks

archvizmacwaver
great and very useful scripts! thank you so much for sharing, i really love these!
just not getting the help system to work. on macs here...

cheers

markus
 

KANUSO

New member
Hi ... 3dworks ...

Sorry, I can not test on MAC, but her is a hint...

Code I used to open the helpfiles:
helpme
{
[email protected]"Arches","Ceilings","Columns","Doors","Fences","Floors","Gates","Ornaments","Pedestals","Rotationals","Walls","Windows"@;
ta=gettabnr();
exstr=path_arches+"\\Help\\"+tabt[ta]+".html";
spwnid=spawn(string(getenv("comspec"), " /c start "+exstr));
if(spwnid==nil) message("Can not open help ("+exstr+")");
}

As you can see, no program is called directly. I am using the automatic mechanism of Windows. The resulting string looks something like "D:\Path\Arches.html". So if the MAC does not open the browser to Show this file, you can try to change the line which generates the string to:
exstr="mybrowser "+path_arches+"\\Help\\"+tabt[ta]+".html";
replace mybrowser withe the programname of your browser. Maybe this will work on MAC.

If this does not work, than please give me more information on whats going wrong and I will try to help you out.

best regards
KANUSO
 
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3dworks

archvizmacwaver
hi kanuso, thanks for getting back, i tried you suggestion, but it isn't working. i suspect the path issue is solved easily, but i'm no programmer, unfortunately. maybe someone else with some expertise in lscript and macs can jump in here to help?

otherwise, no problem, it is also easy to open the corresponding html files directly in a browser...

cheers
 

PeT

New member
test test test .. ist this a bug .. Kanuso ?

when I create a new FLOOR .. the tool does not jump into the next layer ..

at all other functions works it
 
Last edited:

KANUSO

New member
Hello PeT,

you are right, the Script does noct jump to a new Layer. By the way, it jumps, but during tests it copies the result back to the prev layer, so it Looks like it did not Change. Sorry for that. Here the Version without the "copy to last layer".

View attachment nuArchitect(ls).zip

Regards
KANUSO
 

PeT

New member
oh thanks
you are very fast, kanuso ! ;)

greetings from thuringia
peter

ps. tippex for the last post : ist = is
 
Last edited:

ianr

Active member
Great Kanso, I have to maybe do some 12th century Undercrofts & Chapels

this will come in very handy...................... Danke
 

KANUSO

New member
Thanks Kanuso. That's a lot of work to pass along to the LW community for gratis.

Took me a bit of fiddling to get the Help system to work but finally managed. It wasn't happy in my usual content folder for some reason so just created one as shown in the help file and it finally came together.

Only suggestion at this point is a wish to see UV mapping.

I am trying to find out the deeper secrets of UV-Mapping. I think I have managed the UV-Thing as a cubic map. At the Moment I am crumbling around on "creating the texture-file" (a blank White tga with black lines from the map). This will take a while because the UV-things are new to me. I stuck in transfering the UV-Lines to the Image. I hope to manage this soon. This will be first done in a separate script. This script only manage arches. This has Advantages... because of the less complex work on only 1 geometry, the geometry can be more detailed.

So Long for now
KANUSO
 
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