Oh I'm sorry. Haven't checked the forums lately.
I'll look real quick and let you know and upload if I do.
EDIT:
I found the lwsexporter Plugin. I'll upload that one. AFAIK Blender prior to 2.5 had an LWO exporter, but I'll have to install that to check. Luckly I run Linux so that should be too much of a deal.
I've also uploaded another Plugin called pfxexporter. I dunno remember where I got these though.
If I find that LWO exporter, I'll upload here.
EDIT2:
I think I found it. It's called Lightwave Exporter and in the file it says something with .lwo so I think this is it.
I can't program in python so I can't really so anything with it. Hope you guys find a way to get these useful plugins working with Blender 2.5+
I also added some other plugins with the plugs.zip file that came with the older blender version.
Greetz
One of the things I've been doing is getting content from Google Sketchup Warehouse into Lightwave via Blender. Sometimes the Collada importer in LW 9.6 (which is all I have ATM), doesn't import anything and Blender seems to be able to handle most of the Sketchup collada files pretty well.
The Warehouse is pretty handy in a pinch (like quick buildings, vehicles, planes, or even fire hydrants, tools, etc.) and it's amazing how much stuff is in there. A lot of it is crap, but sometimes you find a good base model to use as a starting point.
It's been discussed already I'm sure, but Blender does a good job importing LW subd objects for the most part; it opens them with a subdivision modifier applied. So I can do a quick sculpt job on the model if I need to.
Cool idea for getting quick models. I didn't know about Blender being able to import subd objects and it applies a subdivision modifier..that's a cool tip :thumbsup:
It would be good if it worked the other way around, but when I've tried the subdivision in Blender, it freezes at that level on export so when it comes in to LightWave it has a lot of polys.
(i would prefer to create a subpatch cage on export from Blender so I can up the levels when rendering in LW)
(i would prefer to create a subpatch cage on export from Blender so I can up the levels when rendering in LW)
Huh ?
Well you can allways deactivate the subdivision modifier, or, when exporting as a obj, inside the file requestor on the left side, you can uncheck "apply modifier"
Dynamics, fluids, etc. I can do decent effects within minutes. I haven't used RealFlow in years.
I have a question. Many years ago, I saw a script to export Blender fluid dynamics to LightWave in the form of an object sequence. Do you know if this script exports the motion blur as well?
For example, RealFlow exports the blur in the form of an embedded "Speed" endomorph for each object. Vibrating the Speed endomorph over one frame results in blur in LightWave. Does the Blender->LW object sequence script offer something similar?
I ask because a personal license of RealFlow is too expensive for me at this time, and I'd like to use Blender instead for fluid dynamics.
From the Blender site.
Destruction in Blender
http://feedproxy.google.com/~r/Blend...3/2M9xiS4YG6o/
Looks pretty cool.
I rather suspect this is a copy of a post to a different community, inasmuch as this one is specifically for "professional and civil discourse regarding NewTek products by NewTek users". Your post does not seem to fit this criteria in any obvious way.So following the spirit of blender and this community.