hope this is okay to post here
tips n tricks for a lightwave/blender workflow
how to take your lightwave model and sculpt details on it with Blender as lightwave does not as yet have sculpting tools.
i realise it's a fine line so delete if it's overstepping the mark.
for me i think it should be okay as i only demonstrate tools that are not already available in lightwave so using Blender in this case as a sort of open source 'plugin'
this just shows you how to get up n running in the app so you can sculpt ontop of your models you are making with lightwave to either add fine details or to sculpt morph targets.
just a basic 101 vid, nothing fancy.
Its ok, but since I did know phil is on mac I offered him an alternative.Can't wait for an update plugin.
The only limitation I had with the current plugin is that its 32bit and couldn't handle bigger scenes. About loading 2.5 inside 2.49, so its not good to use 2.5 with this plugin?
ok guys, finaly aviable:
Awesome! thank you so much, can't wait to try it! :thumbsup:
This is about as close to promotion of a third-party product as I'd like to see this thread get, if you don't mind. Let's keep it on track, discussing areas of mutual benefits.As much as I love Lightwave, the Blender development community sure is amazingly impressive - http://www.blendernation.com/2011/0..._campaign=Feed:+Blendernation+(BlenderNation)
@daforum and phil,
I'm open to provide the source code, (after the community has checked on flaws) to anyone who wants to compile it. But prefereably to someone who actually do use the zlib from the blender svn.
Actually Blender had a LWO exporter as a plugin prior to 2.5x AFAIR
Blender also had a LWS exporter as a plugin too.
I don't have the LWO exporter anymore, but I do have the old LWS exporter, so if anyone would like to recode this for Blender 2.5x+ I can attach the plugin.
AFAIK the plugin is free to change.