1001 ways to use LW and Blender together

safetyman

World's Tallest Dwarf
hi

hope this is okay to post here
tips n tricks for a lightwave/blender workflow
how to take your lightwave model and sculpt details on it with Blender as lightwave does not as yet have sculpting tools.

http://www.youtube.com/watch?v=mwx6s9drqw4

i realise it's a fine line so delete if it's overstepping the mark.
for me i think it should be okay as i only demonstrate tools that are not already available in lightwave so using Blender in this case as a sort of open source 'plugin'

this just shows you how to get up n running in the app so you can sculpt ontop of your models you are making with lightwave to either add fine details or to sculpt morph targets.

just a basic 101 vid, nothing fancy.

This is something I was considering. Blender's sculpting tools look really good (and I can't believe it's still free).

Cress -- great to hear your voice as well. :)
 

tischbein3

Active member
ok guys, finaly aviable:
http://www.splotchdog.com/index.php?option=com_content&task=view&id=60&Itemid=39

please post here / mail me if there is any problems with the release.
(didn't tested it that much, especially the 32bit version)
Also please remove the old plugin first, since the filename has changed

New features:
Mesh Cache
Better File selection
Particle Random Offset
Particle Display
Some internal bugfixes


Currently 9.6 only, since 10.0 offer some sdk improvements, wich allows me to add a small additional feature.
 
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tischbein3

Active member
Can't wait for an update plugin. :D
The only limitation I had with the current plugin is that its 32bit and couldn't handle bigger scenes. About loading 2.5 inside 2.49, so its not good to use 2.5 with this plugin?
Its ok, but since I did know phil is on mac I offered him an alternative.
File format hasn't changed on the blender side yet. But there is at least one Blender GSOC project wich will focus on fluid improvements.
 

tischbein3

Active member
@daforum and phil,

I'm open to provide the source code, (after the community has checked on flaws) to anyone who wants to compile it. But prefereably to someone who actually do use the zlib from the blender svn.

chris
 

Phil

Heffalump
@daforum and phil,

I'm open to provide the source code, (after the community has checked on flaws) to anyone who wants to compile it. But prefereably to someone who actually do use the zlib from the blender svn.

chris

Neat. I am not really a coder as such, but I am capable of building from source and have been known to tinker with existing code to persuade it to work. :)

I'll keep my eyes open for it :D
 

daforum

da what?
Hi tischbein3.

I'm not a coder either. Not sure how many Mac coders are out there, but i'm sure someone can do it?!
 
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dee

New member
My main interest is in developing new features for 3d programs (as scripts, plugins, or otherwise), and Blender is a much more friendly place to do that right now.

Cool, can you please write an LWO exporter for Blender? :)
 

dee

New member
That would be very nice, thanks! :thumbsup:
Blender has a nice LWO importer but no exporter, for now I'm exporting .obj or fbx and convert them back to LWO.
 

K-Dawg

New member
Actually Blender had a LWO exporter as a plugin prior to 2.5x AFAIR

Blender also had a LWS exporter as a plugin too.

I don't have the LWO exporter anymore, but I do have the old LWS exporter, so if anyone would like to recode this for Blender 2.5x+ I can attach the plugin.

AFAIK the plugin is free to change.
 

daforum

da what?
Actually Blender had a LWO exporter as a plugin prior to 2.5x AFAIR

Blender also had a LWS exporter as a plugin too.

I don't have the LWO exporter anymore, but I do have the old LWS exporter, so if anyone would like to recode this for Blender 2.5x+ I can attach the plugin.

AFAIK the plugin is free to change.

K-Dawg, is the old LWS exporter for 2.49b? Also is it the sequence exporter not scene exporter?
Whatever it is, can you attach it as I would like to try it :)
 
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