1001 ways to use LW and Blender together

SBowie

'the write stuff'
Staff member
Forum moderation policy explicitly proscribes "Promotional messages and material for competing products". This does not mean discussion of 'foreign' products is out of bounds if it relates to legitimate areas such as tips on using it to advantage with LightWave, or similar matters of interest in the context of using LightWave.

This being so, and there obviously being an overwhelming desire by some to discuss how to do so, I give you this thread, which is where such things relating to Blender are going to wind up for the foreseeable future. Perhaps it will gain the longevity and stature of the famous "Post your rants..." thread, who knows. Note that Blender-only tangents may not survive. That aside, and within reasonable boundaries of civility and good taste, Blender-philes, go nuts .
 
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archijam

commuting user
I have been curious about coupling LW with blender not as 3d engine, but using its compositor, which seems young, but to be on a good track.

Anyone gone this route? Thanks!
 

Titus

Running at 29.97 fps
I have been curious about coupling LW with blender not as 3d engine, but using its compositor, which seems young, but to be on a good track.

Anyone gone this route? Thanks!

We use LW and Blender together in a daily basis, and we prefer the compositor to post-process automatically after every render. For any other use we have Fusion.
 

tischbein3

Active member
Hi Phil, the plugin and tutorial is located here:
http://www.splotchdog.com/index.php?option=com_content&task=view&id=55&Itemid=39

(german version here: )
http://www.splotchdog.com/index.php?option=com_content&task=view&id=54&Itemid=39

but its really worth to be a little patient, since I'm in the final stages releasing an essential update to the plugin this weekend. (just one annoying bug to fix). (Really, since it simplyfy a lfew things / works better for bigger files)

As for the script, currently nobody as updated the old lwo export script (wich the script originally was originaly based on) to the new 2.5 python architecture . But it might be worth the trouble to actually load a 2.5 file inside 2.49 and use it there.
 
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SBowie

'the write stuff'
Staff member
Ot

You know, it occurs to me that I probably put this thread in the wrong sub-forum. It's not really a NewTek - General discussions topic. I'm thinking more along the lines of LW - General Techniques, Tips & Tricks, but then I don't spend as much time in the LW forums as many here. Anyone got a better suggestion for a more fitting location?
 

cresshead

cat servant
hi

hope this is okay to post here
tips n tricks for a lightwave/blender workflow
how to take your lightwave model and sculpt details on it with Blender as lightwave does not as yet have sculpting tools.

http://www.youtube.com/watch?v=mwx6s9drqw4

i realise it's a fine line so delete if it's overstepping the mark.
for me i think it should be okay as i only demonstrate tools that are not already available in lightwave so using Blender in this case as a sort of open source 'plugin'

this just shows you how to get up n running in the app so you can sculpt ontop of your models you are making with lightwave to either add fine details or to sculpt morph targets.

just a basic 101 vid, nothing fancy.
 

geo_n

New member
Hi Phil, the plugin and tutorial is located here:
http://www.splotchdog.com/index.php?option=com_content&task=view&id=55&Itemid=39

(german version here: )
http://www.splotchdog.com/index.php?option=com_content&task=view&id=54&Itemid=39

but its really worth to be a little patient, since I'm in the final stages releasing an essential update to the plugin this weekend. (just one annoying bug to fix). (Really, since it simplyfy a lfew things / works better for bigger files)

As for the script, currently nobody as updated the old lwo export script (wich the script originally was originaly based on) to the new 2.5 python architecture . But it might be worth the trouble to actually load a 2.5 file inside 2.49 and use it there.

Can't wait for an update plugin. :D
The only limitation I had with the current plugin is that its 32bit and couldn't handle bigger scenes. About loading 2.5 inside 2.49, so its not good to use 2.5 with this plugin?
 
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