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Thread: replacing objects with hierarchy of objects in layout?

  1. #1

    replacing objects with hierarchy of objects in layout?

    is there any way in layout 9.6 to mass replace objects (and clones of them) with a hierarchy of objects? as an example, some cubes which are placed on a terrain mesh, all oriented to the normals of that mesh, have to be replaced by a hierarchical structure consisting of a null with attached 2 other objects.

    background is that i have to place 500 animated rigged objects on a complex mesh surface. the only way to do this in layout seems to me to place proxy objects first (i'm using veggiepaint to do so), then replace all those proxies with the animated rigs.

    is there a native way to do this effectively, or any plugin?

    cheers

    markus
    3dworks visual computing
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    OSX 10.12.x, macpro 5.1, nvidia gtx 980 ti, LW2015.x / 2018.x, octane 3.x

  2. #2
    da what? daforum's Avatar
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    Markus,

    Will this work: http://www.blochi.com/gfx/lscripts_en.html

    The script i'm refering to is the "Replace All With Object"
    I've used it in the past by simply selecting all objects in the scene editor, then run the script.

    Hope it helps.

  3. #3
    Quote Originally Posted by daforum View Post
    Markus,

    Will this work: http://www.blochi.com/gfx/lscripts_en.html

    The script i'm refering to is the "Replace All With Object"
    I've used it in the past by simply selecting all objects in the scene editor, then run the script.

    Hope it helps.
    hi, thanks for the tip, but this is simply replacing multiple selections in layout at once with one single LWO, it does not allow to replace single objects with a hierarchy consisting of more objects.
    3dworks visual computing
    demo reel on vimeo
    instagram

    OSX 10.12.x, macpro 5.1, nvidia gtx 980 ti, LW2015.x / 2018.x, octane 3.x

  4. #4
    da what? daforum's Avatar
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    Ah, sorry about that We probably need a "Replace From Scene" plugin to be able to choose a heirarchy.
    Last edited by daforum; 05-04-2009 at 05:44 PM.

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