View Poll Results: Which mock-up do you prefer for the new 3DC GUI?

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  • Mock-up "A"

    28 68.29%
  • Mock-up "B"

    13 31.71%
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Thread: Poll: 3DC GUI mock-up

  1. #1
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    Poll: 3DC GUI mock-up

    As some of you probably know 3DCoat 3.0 is getting a new GUI, and some of the community members are helping create mock-up. Which mock-up do you see yourself working/playing in?

    Mock-up "A" :
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    Last edited by Sonk; 04-29-2009 at 11:43 PM.

  2. #2
    Registered User CGI Addict's Avatar
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    A
    Michael Borjon
    www.pixelcollab.com

  3. #3
    Javis Jones: Night Crew geothefaust's Avatar
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    Hey Sonk.

    I'm still having a hard time deciding on this, because I like both yours and Shadows designs.

    Personally, I think your interface style is more in line with the 3DC "theme" and would like to see it in place. It makes a lot of sense too, and looks easy to use.

  4. #4
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    Quote Originally Posted by geothefaust View Post
    Hey Sonk.

    I'm still having a hard time deciding on this, because I like both yours and Shadows designs.

    Personally, I think your interface style is more in line with the 3DC "theme" and would like to see it in place. It makes a lot of sense too, and looks easy to use.

    Yup i was trying to stick to the current GUI "theme". If you guys vote for one and not the other it would be helpful to give a reason why and i know alot of this might be personal preference.

  5. #5
    Registered User AbnRanger's Avatar
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    How about a third choice (which is derived from your first example)?There's plenty of tweaks that could be made, but it's far enough along to make a determination if further work needs to be done. Until then, I don't think it's worth spending more valuable time on a lost cause. The sliders are taken from one of the things I love about Combustion. You can place your cursor anywhere in the window and scrub the levels left and right...with both numeric and visual indicators. Much easier than having to focus your cursor on a tiny little protruding knob with each adjustment.
    You can see how they work at the 3:25 point in the following tutorial:
    http://movies1.vtc.com/player/hbMovi...ombustion+2008
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  6. #6
    Registered User CGI Addict's Avatar
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    Even though I voted for "A", they are both nice and would work quite well. What put "A" over the top for me was I like the tools off to either side and not positioned on the top in stacks.

    I like more of a horizontal window to work with but like I said effort was put into both options and both would work equally well.
    Michael Borjon
    www.pixelcollab.com

  7. #7
    Michael Nicholson zapper1998's Avatar
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    can we have both ??

  8. #8
    Super Member geo_n's Avatar
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    How about option C? Andrews current gui.

  9. #9
    Registered User CGI Addict's Avatar
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    What the ... if that's the current look why is it undergoing a makeover. Just try to keep all those little neon green icons out, not working for me.
    Michael Borjon
    www.pixelcollab.com

  10. #10
    Javis Jones: Night Crew geothefaust's Avatar
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    I personally like the green.

    But the icons are customizable, so if you don't, then you can at least change them.

  11. #11
    CG Generalist akademus's Avatar
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    Better like the first one. I prefer clarity in design over heaps of distracting gradients.
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  12. #12
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    Quote Originally Posted by geo_n View Post
    How about option C? Andrews current gui.
    that's awful looks like programmer art ....i think AbnRanger's mock-up would make for a better third choice!


    Quote Originally Posted by zapper1998 View Post
    can we have both ??
    No

    pick one, check out the layout of both to see which is more logical to you..some prefer icons some prefer words. I like a combo of both. A has the scale,move,rotate tools in the "translate" sub-tab. B has those tools in the top right corner(i think).

    @Don, thanks for the slider video i'll check it out tomorrow. Can i borrow the slider idea and add it to mines?
    Last edited by Sonk; 04-30-2009 at 03:10 AM.

  13. #13
    Super Member geo_n's Avatar
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    Quote Originally Posted by Sonk View Post
    that's awful looks like programmer art ....i think AbnRanger's mock-up would make for a better third choice!




    No

    pick one, check out the layout of both to see which is more logical to you..some prefer icons some prefer words. I like a combo of both. A has the scale,move,rotate tools in the "translate" sub-tab. B has those tools in the top right corner(i think).

    @Don, thanks for the slider video i'll check it out tomorrow. Can i borrow the slider idea and add it to mines?
    Haha. I still don't like your vertical modo tabs and outliner,shadertree, whatever you call it.. If you move the tabs horizontally you have my vote. Visually yours is more appealling than andrews or shadows.

  14. #14
    Valiant NewTeKnight Matt's Avatar
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    If I were to choose between those two, it would be A for the reasons I posted here:

    http://forums.luxology.com/discussio....aspx?id=34098

    Although I would probably do it differently.

    Is it too late to offer any ideas?
    UI / UX Designer @ NewTek
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  15. #15
    Valiant NewTeKnight Matt's Avatar
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    Quote Originally Posted by Sonk View Post
    AbnRanger's mock-up would make for a better third choice!
    Yes, I liked what he did in that thread (which I just skipped through today for the first time).
    UI / UX Designer @ NewTek
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