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Thread: Golf Ball

  1. #16
    Pixel and Poly Pusher JeffrySG's Avatar
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    The ">4 Verticies" are NGons... NGons are polys with more than four sides, just fyi.

  2. #17
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    Thanks. Getting used to all the terms as I am fairly new to LW.
    Still cannot get this golf ball to look correct. This would be a great tutorial for video.

  3. #18
    Pixel and Poly Pusher JeffrySG's Avatar
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    Getting used to all of the jargon and lingo will take a little while. You'll get it in time though. You might find it useful to go through some of my free video subd tutorials. They are very basic and go through some little projects:
    http://www.pixelandpoly.com/video.html

    Also, this is a great little read about subd modeling in general:
    http://www.subdivisionmodeling.com/page1.htm

    And Richard's subd page is a great resource too:
    http://www.lightwiki.com/Fundamental...patch_Modeling

  4. #19
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    Thanks. Any tutorials (that are very thorough) on creating a golf ball?

  5. #20
    Super Member ramccombe's Avatar
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    Try this

    Quote Originally Posted by Stephen0523 View Post
    Thanks. Any tutorials (that are very thorough) on creating a golf ball?
    Hi Stephen, I just went through this procedure and seemed to work pretty well. Hope this helps. I attached an image of the finished result in modeler.

    1. Default ball tessellated level 6.
    2. Select all edges.
    3. Edge bevel numeric value 25mm.
    4. switch to poly mode, "W" statistics.
    5. Select >4 vertices.( the little + sign)
    6. Bevel numeric 2mm.
    7. Select Spikey tool and apply.
    8. Select points.
    9. Contract points.
    10. Shift "H" numeric 90%, apply.
    11. Shift "D" select metaform, apply.
    12. Subpatch level 2.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Picture.png 
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    Richard .......
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  6. #21
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    Hi Richard. Your ball is good, but before I attempt your process, please look at the attached. This is how the ball should look.

    Stephen
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	golf ball.jpg 
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  7. #22
    Super Member ramccombe's Avatar
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    One more

    Quote Originally Posted by Stephen0523 View Post
    Hi Richard. Your ball is good, but before I attempt your process, please look at the attached. This is how the ball should look.

    Stephen
    Ok I increased tesselation level to 7 and made small adjustments on the numeric values and followed the same procedure. I think this is closer. You can get the dimples closer together by making slight adjustments in the modeling steps.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Level7.png 
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ID:	69572  
    Richard .......
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  8. #23
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    Thanks. Please excuse me for being simple, but why do I not have a selection tab at the top tabs? see attached.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  9. #24
    Super Member ramccombe's Avatar
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    Really good question.

    Quote Originally Posted by Stephen0523 View Post
    Thanks. Please excuse me for being simple, but why do I not have a selection tab at the top tabs? see attached.
    I'm not sure. Try deleting you configs for modeler , restart modeler and see if that helps. I use the default menu settings and I have the menu in question. Maybe Chilton could chime in.
    Richard .......
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  10. #25
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    Againd, simple brain working, where is the Configs file? I assume it is in the Lightwave 9.6 folder somewhere.

  11. #26
    Super Member ramccombe's Avatar
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    Assuming UB

    Quote Originally Posted by Stephen0523 View Post
    Againd, simple brain working, where is the Configs file? I assume it is in the Lightwave 9.6 folder somewhere.
    If you are using the UB version, I believe the default prefs are in user/library/Preferences/LightWave3D.
    Richard .......
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  12. #27
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    That worked, but the >4 vertices. is grayed out.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  13. #28
    Super Member ramccombe's Avatar
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    Follow the steps

    Quote Originally Posted by Stephen0523 View Post
    That worked, but the >4 vertices. is grayed out.
    Be sure to follow the 12 steps I posted earlier, next you must select all edges and perform edge bevel, you should then have >4 vertices.
    Richard .......
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  14. #29
    Pixel and Poly Pusher JeffrySG's Avatar
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    Also, I noticed that LW does not really create true perfect tessellated spheres. All of the triangles are not the exact same shape and size. This causes the golf ball not to have consistent dimples. If you look at all of the above examples (not photo) you'll see an inconsistency in the dimples.

  15. #30
    Super Member ramccombe's Avatar
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    True

    Quote Originally Posted by JeffrySG View Post
    Also, I noticed that LW does not really create true perfect tessellated spheres. All of the triangles are not the exact same shape and size. This causes the golf ball not to have consistent dimples. If you look at all of the above examples (not photo) you'll see an inconsistency in the dimples.
    I noticed that as well but that was about as good as I could get a subpatched ball. There are only a few dimples off so it's not too bad.
    Richard .......
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