Results 1 to 8 of 8

Thread: ZBrush as simple polytugger

  1. #1
    Fibonnaci Sequins theo's Avatar
    Join Date
    Mar 2003
    Location
    infinity
    Posts
    1,978

    ZBrush as simple polytugger

    On high poly meshes I am find myself utilizing ZBrush consistently for basic tweaks that go beyond definition sculpting.

    I would never use ZBrush exclusively without LW but the incredible capability of ZBrush to handle high poly counts with ease (as compared to LW) has made it a plugin of sorts for even basic push/tug work within LW.

    The instant feedback is invaluable and efficient.

  2. #2
    i think zbrush has so many useful tools and capabilities be it for lo poly or hi poly sculpting and zsphere modeling is amazing, i simply couldn't do without it for organic character modeling now that i've used it.
    stee+cat
    real name: steve gilbert
    http://www.cresshead.com/

    Q - How many polys?
    A - All of them!

  3. #3
    CG Generalist akademus's Avatar
    Join Date
    Feb 2003
    Location
    Dubai, UAE
    Posts
    1,606
    With or without additional softwares, Zbrush is one simply amazing tool. I cannot image doing any modeling or texturing without it anymore.

    Can't wait to see what will next versions include
    Senior CG Artist, Optix Digital Pictures
    Demo Reel
    Behance
    Web folio
    LinkedIn

  4. #4
    Yes I agree, it works great for pushing/pulling on high-rez meshes. Once I was sent a posed high-rez character mesh from a client with the request to make modeling changes as well as changes to the pose...short timeline of course. The move tool in Zbrush was invaluable for modifying that super dense goemetry...saved me a lot of headache.
    www.digitaljackson3d.com

    Desktop
    Vista 64 SP2 | Dual Quad Xeon 2.33Ghz | 12Gb | Geforce 8800 GTS 768Mb
    Laptop
    XP 32 SP3 | Intel T7200 2Ghz | 4Gb | Geforce Go 7950 GTX 256Mb

  5. #5
    Zbrush is great for even defining a low poly cage at the beginning of construction. You can create a crappy shape in lightwave, refine the form in Zbrush then send it back to lightwave for refinement. The whole back and forth process makes 3d a more fun way of doing things. Before Zbrush 3, I found organic 3d modelling a chore. But once a developed a flow between lightwave and zbrush, it just became so natural. I haven't used mudbox so I can't comment on if the flow is as friendly but to each their own. I'm sure that mudbox suits other people better than Zbrush.

    Revanto
    ---------------------
    I'm a Mega 3D dude!!!
    ---------------------
    Check out my friend's OLD Youtube tutorials
    Mix Mash's tutes

  6. #6
    Fibonnaci Sequins theo's Avatar
    Join Date
    Mar 2003
    Location
    infinity
    Posts
    1,978
    Quote Originally Posted by Revanto View Post
    Zbrush is great for even defining a low poly cage at the beginning of construction. You can create a crappy shape in lightwave, refine the form in Zbrush then send it back to lightwave for refinement. The whole back and forth process makes 3d a more fun way of doing things.
    Do this all the time. And it isn't just fun- it is very efficient, especially when working with a high poly mesh.

  7. #7
    Fibonnaci Sequins theo's Avatar
    Join Date
    Mar 2003
    Location
    infinity
    Posts
    1,978
    Also, the subtool menu adds an amazing new element to this back and forth by allowing one tight control over layered objects.

  8. #8
    Pancakes! IMI's Avatar
    Join Date
    Apr 2007
    Location
    Right Here
    Posts
    7,124
    As an avid ZBrusher, I have to say I couldn't possibly agree more with all the above.

    And here I thought I was the only one using it in this way, afraid to admit it, lest I incite the wrath of the Lo Poly People.

    But to add to the above, ZBrush's retopologizing tools - ZSpheres used as points for creating geometry atop and conforming to existing topolgy, is one amazing feature. Not only for creating an optimized lo-res mesh from a hi-res mesh, but also for creating things like clothing or anything else which needs to "fit" onto existing geometry.

    Truly an incredibly versatile and revolutionary tool of many uses, ZBrush is.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •