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Thread: What is wrong with fixed/sticky projection?

  1. #1
    Studio Animator DonJMyers's Avatar
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    What is wrong with fixed/sticky projection?

    We are using build 1410 (v9.5) of LW here at FLash FIlmworks in Hwd. The fixed projection (formerly sticky front projection) doesn't seem to work. There are previous threads about this but has it been resolved? I just want to front project a microscopic image onto a shape, then move the shape and have the image from frame 0 stick to the object as it morphs slightly on later frames. The camera does not move.

    I have one camera and one image. They are the same pixel size.

    I create a color texture using "front project" and "fixed projection" is set to frame 0 which the bknd image is also set to lock to.

    The object goes through a morph that changes it's shape but the front projection does not stick. It stays the same with a faint outline of my object where it should be but not what color it should be.

    EEEK!

  2. #2
    Senior Constrictor Netvudu's Avatar
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    I donīt recall if fixed front projection (which was never sticky...thatīs the name for the Worley tool, which the native tool does NOT replace though they have similar functionality) ever worked with morphing. I do know it doesnīt work at all with displacement or similar deformers.
    Itīs not difficult to solve though. Create UVs for your geometry (any UVīs that donīt overlap. The automatic Atlas will be more than enough) and use the wonderful baking camera to bake the front projection into your undeformed geometry. Be generous with the resolution so that you donīt get pixelation later on. Now you can deform the object freely.
    3d animation? Hah! Did you take a look through your window?thereīs plenty of it...and pre-rendered!!

  3. #3
    Super Member SplineGod's Avatar
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    I recall that it was called Sticky as well...hard to say. Some features seem to come and go or get forgotten sometimes.

  4. #4
    Studio Animator DonJMyers's Avatar
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    We got the update to Worley's Taft to solve the problem

    We are registred owners of Taft plugin so we just downloaded the latest version and it works with 9.5 so everything is better. But gee that would be a nice feature to have native.

  5. #5
    Senior Constrictor Netvudu's Avatar
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    I concur itīs weird that it doesnīt have that functionality. I donīt think it would be too tough for them to add it. I do understand why this could be pretty low on the list of priorities of the development team.
    3d animation? Hah! Did you take a look through your window?thereīs plenty of it...and pre-rendered!!

  6. #6
    LightWave documentation BeeVee's Avatar
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    BTW Don, yes it has been released (August 12th to be precise) and it's build 1455.

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  7. #7
    Studio Animator DonJMyers's Avatar
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    New version?

    Quote Originally Posted by BeeVee View Post
    BTW Don, yes it has been released (August 12th to be precise) and it's build 1455.

    B

    I tried using the front projection in build 1474 and it didn't work.

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