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Thread: Noisy specular highlights

  1. #1
    Registered User
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    Dec 2007
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    Irving, Tx.
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    Noisy specular highlights

    Hi Guys (and Gals),

    I'm trying to introduce a little noise into specular highlights and I'm not having any success using a procedural texture in the specularity channel in the surface editor window. Can someone direct me to maybe a tutorial that deals with this? Thanks.

    Richard

  2. #2
    Space Monkey 3DGFXStudios's Avatar
    Join Date
    Sep 2005
    Location
    Earth
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    3,121
    You can use the car paint shader that's in the 9.5.1 beta to get that effect.

  3. #3
    Registered User
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    Dec 2007
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    Irving, Tx.
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    551
    Can't get my key to activate the beta. Spoke with techs on 2 occasions and still not working yet. Any way to do this in 9.3?

  4. #4
    Try downloading my car paint shader, built using 9.3.1 http://www.presetcentral.com/preset/79/ That uses specular noise like you need

  5. #5
    Dreamer MooseDog's Avatar
    Join Date
    Jul 2003
    Location
    Mount Whoville, VT
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    1,438
    been there. very, very useful. thx
    We are pirates, we are artists...

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