View Poll Results: Do you work in the games industry and use LW?

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  • For everything, animation, modelling, the lot!

    24 42.11%
  • For Modelling

    17 29.82%
  • For Animation

    1 1.75%
  • As a level editor

    2 3.51%
  • Not yet, but we intend to

    5 8.77%
  • No way. We've got too much invested in Max/Maya pipeline

    8 14.04%
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Thread: Do you work in the Games industry and use LW?

  1. #1
    Oldschool Lightwaver
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    Birmingham, UK
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    69

    Do you work in the Games industry and use LW?

    Just as a matter of interest really!
    Rob Dorney
    Fuzzybug Interactive

  2. #2
    Freelance modeling, for small game studios.
    visual effect/mograph artist
    Cinema 4D | Lightwave v9.6 | modo 401 | Maestro 2 | Kray 1.7
    MacBook Pro C2D 3 GB

  3. #3
    Lightwave is a great tool for game development. I use it to create many contents at http://www.dexsoft-games.com

    There are exporter plugins for the Torque Game engine, Ogre and for 3D Gamestudio. Unity3d can read FBX and C4 can read Collada. Beyond Virtual / GameCore can read LWO / LWS directly. And there are exporters for .X. Besides that you can convert files with Milkshape3d to B3D or to other formats.

    LW can bake lighting, create Normalmaps, make good animations with dynamic cloth, physics or whatever. It is a complete pack to create contents for our games.

  4. #4
    In response to the last post. How do you bake the cloth animations so that you can use them in an engine like Unity that supports FBX from lightwave? Just curious...

    Dbolto

  5. #5
    empress incognito turbo's Avatar
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    KrabbitWorld
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    Yes, for everything.

  6. #6
    Super Member shadowlock's Avatar
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    Feb 2003
    Location
    McKinney, Texas
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    315
    Everyting from game content to a lot of concept and functionality design
    Xlr8rstudios.com
    Sharedrisk3d.com
    Demandpackage.com

    System Specs:
    Custom Built - Core i7-980 Extreme, 20gigs mem
    Dual Nvidia GTX 770 in SLI mode

  7. #7
    Registered User
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    Jan 2007
    Location
    Germany
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    All modells and small animations we got in our game.

    If anyone is interested screens of our project can be found here:

    Storm over Europe

    The page is currently german only - sorry for that.

    We use the Ogre engine for 3d display and convert the models with ogre2lw plugin.

  8. #8
    Quote Originally Posted by turbo View Post
    Yes, for everything.
    Curious: Which gaming engine do you use LW in conjunction with?

    OT: Krabbit looks like great, psychedelic, gothic romp!
    Model: MacBook Pro 10.6.4 - 2.66 GHz - 4GB - NVD GF GT 330M
    Render: Win7 64 - Core 2 Quad Q9550 2.83GHz - 8GB

  9. #9
    empress incognito turbo's Avatar
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    Quote Originally Posted by archijam View Post
    Curious: Which gaming engine do you use LW in conjunction with?

    OT: Krabbit looks like great, psychedelic, gothic romp!
    We're using our own proprietary engine developed in house but rather than re-inventing the wheel, we've pulled together some great technology (some open source, some licensed) to give us a solid base. It does take a skilled programmer to put all this together.

    This info is available by link from our 'About' page on our KrabbitOnline.com web site with links to the resources.

    Credits:

    Game & Krabbit IP: KrabbitSoft Studios Inc.

    Game Engine: KrabbitSoft Studios Inc.

    Animation System: KrabbitSoft Studios Inc.

    MMOP2P Networking: KrabbitSoft Studios Inc.

    Database Engine: SQLite

    3D Rendering & GUI: IRRLICHT

    Octree Collision System: IRRLICHT

    Game Editor: IRR EDIT

    Exporter: Gnometech

    Encryption: cryptlib

    Sound Library: fmod

    Web Site powered by: Drupal


    Note: We are integrating Raknet networking into our own and will post credit when done. Also we'll be phasing out IRR EDIT and replacing it with our own game editor currently in development.

    Thanks for the comment! "great, psychedelic, gothic romp!" lol, it's awesome! I'd like to use it in our web marketing, since it's exactly what we're going for.

  10. #10
    Man of many cells. shrox's Avatar
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    Aug 2006
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    Hendersonville, NC
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    I missed this thread.

    Yes, I use Lightwave for making game assets, in game videos and promotional materials for the game.
    shrox www.shrox.com
    -----------------------
    Heavy Metal Landing


    -----------------------
    I build the best spaceships, the biggest spaceships, they're great, you'll love them.

  11. #11
    Registered User
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    Lightwave seems to be an underdog when it comes to games development. At least the interest shown in this forum for the topic is low.

    Is there a "big" production using mainly/only LW ?

  12. #12
    I use LW with BeyondVirtual (BV) , to create serious gaming for 3D visualization and training.

    LWO and UV textures load directly into the BV engine and is a one step pipline.

    To load an entire scene with animated objects for an ambient environment, the LWS has to be converted to FBX, then it works fine in BV.

    I tried the LW95 FBX exporter, and the mesh export is correct, but the UV maps are goofed up, so unusable.

    I use Polytrans LWS_FBX anyway and it works perfect, but I was hoping that LW95 would have worked. No big deal. Eventually when I figure out how to export FBX directly from LW, (or when it's fixed) LW game development will be that much easier.

  13. #13
    Emergency Stunt Artist Ratboy's Avatar
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    Redmond WA
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    I used LW all through the Mechcommander series for various things (along with 3D Studio r4 for DOS and later 3DS Max), and I've been using it for freelance work since then.
    Charles Oines, Emergency Stunt Artist
    Irrational Designs
    Print on Demand Miniature Starships

  14. #14
    Adapting Artist jasonwestmas's Avatar
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    North Carolina
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    Lightwave was and probably still is used for making cars and car animations for a lot of popular racing games. Modeler was used quite a great deal for FPS game assets for ID software's games. Probably because of its cost effectiveness and there was less modeling competition than there is today.
    All that is powerful or long standing is first conceived in the imagination; supported by the hope of possibility and then made manifest in our commitment of our current physical reality.

  15. #15
    Newbie Member
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    Quote Originally Posted by ZWF_BES View Post
    Is there a "big" production using mainly/only LW ?
    The team that made ICO and Shadow Of The Colossus (Sony Computer Entertainment Japan) use LW only.
    Here is SotC interview in Japanese:
    http://www.watch.impress.co.jp/game/...51207/3dwa.htm
    (to find translations just google for The Making Of "Shadow Of The Colossus")

    Several years ago they made a very interesting presentation at GDC, including some info on how ICO prototype was completely created in LW by a single person etc. Unfortunately I can't find those slides online anymore.

    I guess whatever PS3 project they're currently working on, they still use LW as their main/only tool.

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