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Thread: jumpin procedurals

  1. #1

    jumpin procedurals

    I'm doin a render on my small farm, and I"m having a problem with the procedural textures. they're jumpin all over the place. If I render on just the workstation, things are just fine. But the issue is with the distributed renderer, as you can see.
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  2. #2
    Animation Monkey iconoclasty's Avatar
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    Do the computers on the farm have different CPU manufacturers? I seem to remember this affecting how procedurals get calculated. You could always bake them though.
    Friends come and go, but enemies accumulate.

  3. #3
    Yeah, most definitely. Also, the computers range in age too. Looks like I may have to abandon the renderfarm for this go round. Yikes!

  4. #4
    But then, the thing is.. when I did one test render, the first two frames were different, even tho they came from the same machine, which is my workstation. How does that figure in??

  5. #5
    I have heard of this problem many times in rendering across the farm. Have you tried a search for it? I know it has come up before here.

  6. #6
    Quote Originally Posted by jimiclaybrooks View Post
    But then, the thing is.. when I did one test render, the first two frames were different, even tho they came from the same machine, which is my workstation. How does that figure in??
    This is a common problem if there's a lot of detail in your scene and your AA level is too low.

    There are a few solutions:

    - Raise the AA level.
    - Motion blur.
    - If you're using procedurals for bump, make a gradient with a distance to camera.
    - Render bigger size and scale it down afterwards.
    - DOF.
    - ... ?

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