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Thread: Quicktime VR

  1. #1
    Registered User Tony3d's Avatar
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    Quicktime VR

    I made this object that my client needs to have output in Quicktime VR. Basically needs to move around 360.0 degrees. Can anyone give me a clue as to how this works?

  2. #2
    Registered User Kuzey's Avatar
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    Here's an old tutorial:

    http://www.creativemac.com/HTM/58Sec...mevr-page1.htm

    A newer video tutorial:

    http://www.simplylightwave.com/movie...tml?tut_id=521

    But I cheat and just use the example scene included in Jonny Gorden's cartoon character creation book/cd. I don't need vertical pan, just 360 horizontal pan so it suits my needs.

    Good luck,

    Kuzey

  3. #3
    Registered User Tony3d's Avatar
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    Thanks

  4. #4
    Member TheDAve's Avatar
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    As a suggestion,

    I tend to render out the whole sequence using FPrime so I can get rough frames first. Then use the QTVR plugin on an empty scene displaying the image sequence in the background. It's a two stage process but I prefer to have the individual frames as well as final mov.

    DAve

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