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Thread: Has anyone seen this Bug!

  1. #1
    Newbie Member Kelgor's Avatar
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    Has anyone seen this Bug!

    This is new to me.
    Some kinda edge confusion with every camera except the classic camera.



    Oh and the little DOS window, that's an added bonus I just got trying to post this pic while rendering. Don't worry about that I'm sure it's an intel issue.
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  2. #2
    Newbie Member Kelgor's Avatar
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    Forgot to circle the areas of interest haha
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  3. #3
    Old Dog Learns New Tricks RudySchneider's Avatar
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    Looks like you may have flipped faces, not confused edges. Perhaps another (closer) angle would help.
    There are no problems, only opportunities...

  4. #4
    Newbie Member Kelgor's Avatar
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    I'll put the .lwo and .lws up in 2 hours, right now my work blocks me from uploading any attachments.

    Sorry about the wait. and thank you for repling so quickly.

  5. #5
    Newbie Member Kelgor's Avatar
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    All right, it won't let me upload the lwo file because it says it's invalid so i'll get a close up.
    Last edited by Kelgor; 04-13-2008 at 06:34 PM. Reason: forgot to load the lwo file

  6. #6
    Newbie Member Kelgor's Avatar
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    the F'd up one was rendered with the Perspective Camera, the one that looks ok was rendered with the Classic Camera.
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  7. #7
    Newbie Member Kelgor's Avatar
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    Pardon my impulsive personality today.
    Here is the Object File
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  8. #8
    Old Dog Learns New Tricks RudySchneider's Avatar
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    Does it for me, too.

    It looks to me like your poblem may be due to trying to have two meshes occupy the same space. That is, you've got a cube (the smaller one with "windows") placed in the same space as a larger cube. It seems that the perspective camera is having some sort of conflict with the surfaces that are supposed to be hidden.

    I suggest that, rather than "nesting" these together, that you use the knife tool on the smaller cube, then extend the the faces out to the same place as where you intended the outer faces to be.
    There are no problems, only opportunities...

  9. #9
    Newbie Member Kelgor's Avatar
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    In the back of my head I was thinking, "nah... it's gotta be more complicated than that." But I'll definitely do that right now and post my results.

  10. #10
    Old Dog Learns New Tricks RudySchneider's Avatar
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    I tried it, and it worked for me...
    There are no problems, only opportunities...

  11. #11
    Newbie Member Kelgor's Avatar
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    Yup, that's a fix! Ahhh that feels so good. Have you encountered this one before Rudy?

    oh by the way, ... if i could just say; you rock man. thank you.
    Last edited by Kelgor; 04-13-2008 at 08:07 PM.

  12. #12
    Old Dog Learns New Tricks RudySchneider's Avatar
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    You're welcome, glad I could help. Can't say I've ever run into this particular problem, though, primarily because I try to model complete meshes, rather than combining them. Then again, I DID learn that the perspective camera is less forgiving than the classic camera.
    There are no problems, only opportunities...

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