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Thread: Dynamic calculations...WHY OH WHY

  1. #1
    dynamics...so much fun ;) prospector's Avatar
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    Dynamic calculations...WHY OH WHY

    We have the power that a CRAY could only dream of a few years ago.....
    Why do dynamic calculations act like they are input by the old punchcard computers????

    ARRGGGGG...this is madning...
    Good thing I have wife to take it out on..
    Skype...lost_in_3d_space

    Sager
    I7-4800 OC'd to 3.3 GHz
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  2. #2
    Rasterbator Bog's Avatar
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    I keep saying it.

    With the leaps and bounds we've seen in the 9.x cycle, I'm holding off bitching. If I'm still complaining about these things come 10.x, then I'll have a problem - but NT are doing such a stonking job of fixing up huge swathes of my favouritest 3D app, that I'm willing to give them time to fix my gripe list. It's still quite lengthy, but I believe they'll fix her right up, bright and shiny and with big honking afterburners in this cycle.
    Mark Hennessy-Barrett
    www.imaginetix.co.uk
    www.shaxam.com
    ...and then I was on fire.

  3. #3
    Pancakes! IMI's Avatar
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    I hope that includes caustics. I've spent the last 4 hours with one object - a champagne glass, sort of, trying my best to get good caustics.
    I can easily get great caustics all day long with simple spheres, but it seems that any other object gives me nothing but trouble.
    no comment

  4. #4
    dynamics...so much fun ;) prospector's Avatar
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    that I'm willing to give them time to fix my gripe list.
    Yea me too, but it's been awhile since I complained working with hair in Fiber Factory, that I didn't want them to forget.
    Skype...lost_in_3d_space

    Sager
    I7-4800 OC'd to 3.3 GHz
    12G 1600mhz mem
    GTX 765M , 765 cores 1.5 Gig mem
    256 gigs raided SSD drive

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