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Thread: Extra Buffer nodes

  1. #826
    Quantenschaum, please, feel free to make that tutorial and post it here as well!!



    Gerardo

  2. #827
    Nonplanar Triangle Quantenschaum's Avatar
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    you first! in this case i would do a re-torial :-)

  3. #828
    Nonplanar Triangle Quantenschaum's Avatar
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    Jun 2007
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    meanwhile... LW2019 is out with GPU denoiser and de-spiker (de-firefly) :-D

  4. #829
    Those are excellent new features!!!

    Btw, just to let you know Denis has re-added Global Buffers in DP Pixel Filter Node Editor!!! It works with any reconstruction filter and it allows us to use Surface ID / Object ID buffers for making matte object/surface passes able to get motion blur, depth of field and any other subpixel effect.


    We can use it essentially in 3 ways:

    With Color Tool:


    With a Gradient:


    And a tip from Denis with a Random Vector:


    If we need black background (or any specific background color) we can connect a DP SaveMask node:


    More detailed description here.


    So it's as easy as in previous versions!




    Gerardo

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