Results 1 to 4 of 4

Thread: Animation / physics

  1. #1

    Animation / physics

    Let me start with an example:

    2 balls on a hard surface. One ball rolls and strikes the other before rolling to a stop.

    Does LW have a way of managing the physics of this kind of thing as well as automating the rolling of the balls? I can hand key this but it would be nice if there was a better way.

    If there is, just point me in the right direction in the docs or online.


  2. #2
    Dreamer Ztreem's Avatar
    Join Date
    Jun 2003
    This is possible with HardFX dynamics or ClothFX. HardFX if you want hard balls and ClothFX if you want soft balls.

  3. #3
    Thanks, Ztreem - I'll have a look at the Hard Body Dynamics section of the manual

  4. #4
    Amazingly Lifelike
    Join Date
    Aug 2004
    Philadelphia Region, PA
    If you find the manual sadly lacking on this topic (as I do!) there's a whole chapter on dynamics, beginning with Hard Body Dynamics, in Dan Ablan's "Inside Lightwave 9." Tutorials too. Thanks be to Dan!!!


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts