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Thread: Star Destroyer

  1. #1
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    Star Destroyer

    Just for fun. Trying to keep it under 15000 polys.
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  2. #2
    overcaffinated Mr Maze's Avatar
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    Neat. Is it 1/64th scale?

  3. #3
    2D is so Flat! oobievision's Avatar
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    hmmmm well first I gota say looks great right now, but I doubt u will be able to keep it under 15,000 polys. unless you testure map alot of the details or use a morph map. cant wait to see the final version
    Oobievision

  4. #4
    Audere-Est-Facere adrian's Avatar
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    Yeah, if you model the details then you might as well add a couple of 0's to that total!
    Adrian.

    "Dreams are good, but memories are better"

  5. #5
    CORE 5718 mattclary's Avatar
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    Looks great so far! The proportions look dead on, what kind of reference material are you using? This is one of those things I have always wanted to do!

  6. #6
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    Thanks,one and all. I downloaded a couple dozen different pictures, and pretty much eye balled it. The plan is to do a high poly model of the details and use the renders as my maps. Then i can have a high and low res version. And since it is turning out better than i expected, i think it will end up in the portfolio.

  7. #7
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    Updated detailing

    Managed to stop at 14979 polys. Getting ready to texture, god help me.
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    Last edited by D33P BLACK; 03-10-2007 at 07:21 AM.

  8. #8
    Professional amateur Amurrell's Avatar
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    Looks like a star destroyer. I think that good texturing will bring out the details really well with the base that you have. On the nerdy side I have one minor crit (i know i know), but I don't think that the triangular parts on the shield generators over the bridge were quite as deep as you have them..although I have been known to be wrong
    --Andrew
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  9. #9
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    You could be right. The reference shot i have looks about that deep, but i've seen others that aren't as much (could be a trick of the light in the ref pics). I'm not quite the Star Wars nerd some people are, but, i was going on the premise that there are different models, some as old as 50 years (read that somewhere, maybe i am a big Star Wars nerd ). Anyway, if that's the only discrepency you see, then i'm doing good, as i made quite a few "artistic interpretations" in the interest of speed (modelling, not light speed).

  10. #10
    Professional amateur Amurrell's Avatar
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    Like I said, I could be wrong. There was some pretty heavy lighting in the up close shots, so they could be that deep. That and the fact that I'm also adding what I remember from a video game. How accurate could that have been ten years ago?

    Good job though...Can't wait to see the textures!
    --Andrew
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  11. #11
    your average lightwaver gpdesigner's Avatar
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    Any updates on this mesh . .
    gp

  12. #12
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    Sorry, took a break to build the tie fighter in the finished gallery. Now i'm sidetracked onto a beltsander dragster.Not a real whiz on uv's yet so i'm kinda procrastinating.....

  13. #13
    That model looks great.

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