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Thread: FREE high res texture library!

  1. #1
    A lot of nothing to say. 99sproth's Avatar
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    FREE high res texture library!

    Hey guys

    Im working on a free texture library as part of a site for game artists.

    www.gameartfriends.com and click on the link for the texture library.

    I've uploaded 70 high res images sofar (I have thousands of images but I think I'd rather grow it slowly with only the best.

    Opinions would be great. And I hope the textures are handy. I'll be adding a keyword search soon and some other stuff. ( as well as a few hundred photos )

    Cheers

    Simon
    Simulations engineer, technical director.
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  2. #2
    A lot of nothing to say. 99sproth's Avatar
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    Update. 20 new high res photos added.

    -Si
    Simulations engineer, technical director.
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    www.machinestudios.co.uk

  3. #3
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    Nice, but are they available as one zip file?

  4. #4
    A lot of nothing to say. 99sproth's Avatar
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    Not yet.

    but I am designing a system, that will allow you to select say 15-20 and then download them as a zip. The more targeted aproach will save bandwidth.

    But not till I have a few more textures collected.
    Simulations engineer, technical director.
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  5. #5
    Great stuff!
    Thanks!
    Confirmed -
    No Weapons of Mass Destruction
    or links to Al Queda or 9/11. (Sep. 2003)

  6. #6
    Huh?
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    Nice work, but what are the licensing terms? Public domain (this would be nice - there really isn't enough PD stuff out there) like the Blender texture library? If you need help, Creative Commons is wonderful for that kind of stuff. You don't have to be able to speak legallese to use their licenses.

  7. #7
    Nothing ado about much Exception's Avatar
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    I think there are milliopns of texture sites out there...
    It would be really cool if ALL the textures would tile properly. I can never seem to find tiling textures. They either tile with blotch patterns or not at all...
    See, anyone can take a photo of a wall... it takes skill and work to remove the barrel distortion, vignetting and tile em up...

    I'd love to see that. Go for it!

  8. #8
    A lot of nothing to say. 99sproth's Avatar
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    I've written a tutorial on how to make you textures tile. I't will be on that page soon.

    And FYI it takes a lot of effort to take photo shots for textures. First of all you need to use a long focal zoom tripod, overcast day, exact no highlights lighting.. etc etc.

    but frankly who needs tiling textures anymore? I work on a game as an environment artist and only the ground textures are tiled.... If I suggested it on a film gig I'd get fired.

    but yeah tutorial is written. Its photoshop based though.

    -Si
    Simulations engineer, technical director.
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  9. #9
    Huh?
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    Hey, I'm OK with non-tiling textures (some of them look really nice), but without licensing terms on the page, I can't really use them for anything but 'fair use' guidelines.

  10. #10
    A lot of nothing to say. 99sproth's Avatar
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    Ok

    Copyright notice up. I will append it with more legalese and a more permanent notice when my flatmate moves in. (shes studying law. )

    Btw I have areal respect that you guys actually brought up the copyright, most people wouldn't even care.

    -Si
    Simulations engineer, technical director.
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  11. #11
    Nothing ado about much Exception's Avatar
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    You don't use tiling textures?
    So you create all bricks in a brick wall by hand?
    Or... all roof shingles?
    All concrete pour holes?
    Asphalt?
    Pavement?

  12. #12
    A lot of nothing to say. 99sproth's Avatar
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    Quote Originally Posted by Exception
    You don't use tiling textures?
    So you create all bricks in a brick wall by hand?
    Or... all roof shingles?
    All concrete pour holes?
    Asphalt?
    Pavement?
    Very few tiled textures only for floors, and even then as big as possible to avoid disgusting repetition. But seriously, tiled texutres are to be avoided at all costs in most pipelines. I guess if our game was set in modern times we would be using more.

    But to be fair if you were going to use tiled textures (if you reeally had to). Wouldnt you want to do that yourself, to get it the way you want? Is ten minutes in photoshop with the clone/heal tools that big a deal?
    Last edited by 99sproth; 09-23-2006 at 03:06 PM.
    Simulations engineer, technical director.
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  13. #13
    Looks great, some useful textures in there.

    I'm lucky to have imageSynth which was bundled with another popular 3D application. Its great for generating tiling textures from photos like these. I do however have a collection of 3DTotal textures which are naturally tiling.

    Aside from that, it would be nice if your copyright notice mentioned use of broadcast and film. I know you've mentioned animation, but that seems a little too generic.

  14. #14
    Rasterbator Bog's Avatar
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    That's really brilliant! Thanks a bunch. It's great that you're making your resource avaible. A lot of us get paid to do this as a living (amazing, ain't it?) so the copyright/licencing issues high in a lot of our heads - the last thing we want when the job's in the can, the boots are on the desk and the beer's in the hand is a lawyer saying "Eeerrrr, you used my client's imagery in your job, you owe him 80% of what you made on the job, and you owe me twice that."

    Have you thought about maybe pooling resources with www.presetcentral.com ? They've got a lot of cool stuff going on there - maybe you two could help each other out?
    Mark Hennessy-Barrett
    www.imaginetix.co.uk
    www.shaxam.com
    ...and then I was on fire.

  15. #15
    A lot of nothing to say. 99sproth's Avatar
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    Hey Mark, no problem glad you like them. Saw your book rework stuff on Newtek europe. Nice job. Got any good paper textures?

    Martin Image synth looks good. Although I find that a lot of those programs outputs need to be teweaked a lot in photoshop. Theres no match for a texture artist, photoshop and a wacom!

    I'm glad to see preset central are back up. I used to use it on a weekly basis when I was starting out. I guess now in realtime I can't be messing with procedurals and stuff.
    Simulations engineer, technical director.
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