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Thread: weight map normalization

  1. #1

    weight map normalization

    Hi, I'm having trouble normalizing my weight maps. I created the maps using the Bone Weights command, so my map values are extremely high at some vertices (>60000.00%). These values are causing me problems even if I have "Weight Normalization" set under a bone's motion properties.

    When I normalize a map in modeler, the weight map just disappears instead of recalculating all the vertice values to within the specified range. The window options seem simple enough, and this should be a pretty simple function. All I'm trying to do is scale down these extremely high numbers to a respectable 0 - 100%.

    Any ideas? Thanks

  2. #2
    But where is my head??? jeanphi's Avatar
    Join Date
    Feb 2003
    Location
    Montpellier
    Posts
    208
    Did you try to use "vertex paint" in modeler?
    The weight normalisation works good there.

  3. #3
    Wow, jeanphi, thanks. I had no idea this was available. I'll take a look. Thanks a million!

  4. #4
    DragonFist WyrmFriend
    Join Date
    Jan 2005
    Location
    Sunland, CA
    Posts
    1,172
    I find vertex paint's bone weight function calculation easier to use as well as its normalize function.
    _____________________________________________

    Shawn "DragonFist" Smith

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