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Thread: Missing readable/writeable settings.

  1. #1
    Worms no more! Free fun! Dodgy's Avatar
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    Missing readable/writeable settings.

    Due to another thread I thought I'd start this thread as away of keeping track of which item properties or functions we'd like to be able to read or write to, but can't because of lscript limits, instead of parsing the scene file over and over.
    [R] signifies we can't read a value as yet. [W] signifies we can't write to it.

    Layout:

    Bones

    Falloff Type[R]
    UseMorphed positions [R]
    Fasterbones[R]
    Boneweightmap name [R]
    Use weightmap only [R]
    WeightNormalisation [R]
    Strength [R]
    Multiply Strength by restlength [R]
    Joint Compensation[R]
    Joint Comp for Parent[R]
    Muscle Flexing[R]
    Parental Muscle Flexing[R]
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  2. #2
    [R] signifies we can't read a value as yet. [W] signifies we can't write to it.

    Layout:

    Image Filters

    (existing buffers)

    Special buffers 2,3, and 4[R]
    Luminous [W]
    Diffuse [W]
    Specular [W]
    Mirror [W]
    Trans [W]
    RawRed [W]
    RawGreen [W]
    RawBlue [W]
    Shading [W]
    Shadow [W]
    Geometry [W]
    Depth [W]
    DiffShade [W]
    SpecShade [W]
    MotionX [W]
    MotionY [W]
    ReflectRed [W]
    ReflectGreen [W]
    ReflectBlue [W]

    (non-existing buffers we need added)

    Radiosity (by bounce iteration) [R][W]
    Occlusion [R][W]
    SSS (as introduced by the new shading models in 9 soon) [R][W]
    color materialID buffer (the 4 special buffer values in the surface editor can be translated into RGBA respectively) [R] [W]

  3. #3
    Worms no more! Free fun! Dodgy's Avatar
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    [R] signifies we can't read a value as yet. [W] signifies we can't write to it.

    IK on or off [R]
    Last edited by Dodgy; 10-30-2006 at 08:09 AM.
    Push the software, don't let it push YOU!
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  4. #4
    Code Muppet evenflcw's Avatar
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    Abit unfair maybe, but while we're on the subject of IK. A long time wish of mine...

    Non-Fulltime IK values [R]

    Since we can't read these values and because they are treated differently to all other values (everything else can be read somehow no?) no modifier can work interactively with NFIK or keyframe NFIK values. Also I imagine if we would've been able to read these values we (3rd party/community) could've perhaps made our own alternative to IKBooster (read: hybrid IK/FK system) that was better integrated, or rather at the same level as everything else, and thus more useful.

    PS. Wow this spellchecking feature in Firefox 2.0 is just killing my confidence.

  5. #5
    Worms no more! Free fun! Dodgy's Avatar
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    LOL

    Item animation scripts CAN read afterIK values, but not MatchGoalOrientation values.
    Push the software, don't let it push YOU!
    My own plugins and work:www.mikegreen.name
    LaptopSetup:corei7 2.4GHz nvidia GT 650M 8Gig win8 64
    WorkSetup:core i7 3.4Ghz nvidia Quadro 2000 12Gig Ram Win7

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