Results 1 to 3 of 3

Thread: Ogre Rendering Engine Problems

  1. #1
    LightJustice Panikos's Avatar
    Join Date
    Feb 2003
    Location
    Nicosia Cyprus
    Posts
    1,727

    Ogre Rendering Engine Problems

    I am currently doing some 3d work for a game and the developer I am working
    with is using Ogre.

    We are currently facing some problems so I thought of asking your help.
    1. Ogre doesnt release all memory back upon quiting. I am not specialist to this,
    so if someone knows anything about it, I can bring him in contuct with the developer and find the solution.
    2. The Z axis is opposite to LW, thus the pitch works opposite too.
    Is there a recipe to translate LW mot files to ogre-world ?
    3. As far as I can realize, simple motion (position,rotation,scale) can take place easily. My developer claims that he need to add skeletons to the mesh, something I find wrong.

    Thanks for any reply.

  2. #2
    Registered User
    Join Date
    Oct 2005
    Location
    USA
    Posts
    1,243
    I don't know what format Ogre is using but converting bones rotations ( which are in Euler angles) is not as simple as swapping coordinates ( as it is the case with mesh conversion)


    You need to write a bit more complicated code to do that.
    This link should get your coder going as far as conversion.
    http://vered.rose.utoronto.ca/people...GEMS/GEMS.html

    In fact, Lightwave SDK helper library (mocap) already contains version of the above code (MoCap/lomon_library/com_eulerangle.c and com_eulerangle.h) which is specifically geared towards use in Lightwave.

  3. #3
    empress incognito turbo's Avatar
    Join Date
    Apr 2003
    Location
    KrabbitWorld
    Posts
    475
    Have you posted in the Ogre Developer Talk Forum ?
    It's pretty active.

    (We're seriously considering swapping out the torque rendering engine for the Ogre rendering engine come the new year.)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •