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Thread: Cool "Anchor" plugin coming.

  1. #1
    Member JMarc's Avatar
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    Cool "Anchor" plugin coming.

    Did anyone else see that cool Anchor plugin at Siggraph?

    Deuce showed it to me behind the booth. It used UV data to attach one object to another object's surface. Very cool stuff. He attached a null to another object and he just slid it around on the other object's geometry. There was an offset too so you could give it some distance away from the other object.

    I've been waiting for this type of constraint in Lightwave for years. Not sure if this will be in 8.5 or 9.0 but I can't wait!

    Deuce? Proton? Can anyone shed any light on this cool new feature?
    Jean Marc Rodrigue

  2. #2
    Worms no more! Free fun! Dodgy's Avatar
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    It'll be in 9
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  3. #3
    I see what you're saying but could you give a few examples of how it might be useful?

  4. #4
    Worms no more! Free fun! Dodgy's Avatar
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    Bugs crawling over a character, soldiers going over landscapes, any place where one thing has to adhere to a surface.. Buttons...
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  5. #5
    Newbie Member LyonHaert's Avatar
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    That would have been incredibly useful about 2 years ago when I had to animate a cartoon worm crawling across uneven ground. I don't even remember exactly how I did it, but it took forever.

    It will definitely come in handy in future projects, though. Not sure how useful it would be in getting a character to walk over uneven ground, but it might be.
    Joel B Fant
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  6. #6
    I am Jack's cold sweat Karmacop's Avatar
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    These were two different tools. One was parenting based on UVs, the other was the "avoiding an object" tool. Although since you said Deuce showed you, maybe Dodgy and I are confused

  7. #7
    Member JMarc's Avatar
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    I didn't see any "avoiding an object" tool. How did it work?
    Jean Marc Rodrigue

  8. #8
    Sounds like a cool plug, come on 9, well after 8.5
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  9. #9
    I am Jack's cold sweat Karmacop's Avatar
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    Quote Originally Posted by JMarc
    I didn't see any "avoiding an object" tool. How did it work?
    The example was putting a sphere object infront of a null. WHile the null would usually pass through this object, with the plugin active it would move around and avoid the object, and then continue on it's path.

  10. #10
    May the sauce be with you starbase1's Avatar
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    Well I like the idea of being able to animate particle emitters moving over an object. Consider a laser beam firing off sparks as it passes over an object...

    Quote Originally Posted by hrgiger
    I see what you're saying but could you give a few examples of how it might be useful?
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  11. #11
    Both tools can be seen in the 05 sigvideos available online

  12. #12
    By any chance might the plugin be made available for the users of 8.5. I'm not going to be able to update to 9 for quite a while due to financial reasons.

    Really would love it.

  13. #13
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    mmm… sounds promising.
    I hope it will help us to drop trees by hundreds on landscape scenes.
    Currently it's something that take amounts of time.

    Though I wonder in what UVs have to do something with such a function ?

  14. #14
    Grumpy Faux-Waver DogBoy's Avatar
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    Quote Originally Posted by lasco
    Though I wonder in what UVs have to do something with such a function ?
    it would mean things like endomorphs wouldn't throw it as the "point" it was parented to would displace taking the object with it (and I don't mean the vertex).
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  15. #15
    Worms no more! Free fun! Dodgy's Avatar
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    Well it probably determines how the object flows over the other object's 2d surface.
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