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Thread: FI's Local ambient plugin problem

  1. #1

    Talking FI's Local ambient plugin problem

    hi guys.

    I have just added this plugin. I can add it through the shader tab in layout but when I try to do this in modeller I get the error FI's local ambient failed to start. I therefore cant load any objects with the shader added.

    What am I doing wrong??

    thanks alot

    lsals

  2. #2
    Confirmed -
    No Weapons of Mass Destruction
    or links to Al Queda or 9/11. (Sep. 2003)

  3. #3

    re

    hi toby. thanks for your reply.

    I;m actually using that aswell. I need the local ambient to set gradients

    cheers

    lsals

  4. #4
    I did a search for FI Local ambient, could only find Local ambient, here: http://d-creation.sakura.ne.jp/plugin.htm

    If this is the same plug-in, you need to apply it as a pixel filter -
    Confirmed -
    No Weapons of Mass Destruction
    or links to Al Queda or 9/11. (Sep. 2003)

  5. #5
    Worms no more! Free fun! Dodgy's Avatar
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  6. #6

    Talking re

    hi guys.

    thanks toby. not sure how to apply as a pixel filter

    dodgy - thats the one I have but cant get to work in modeller

    any one else have any ideas??

    cheers

  7. #7
    Worms no more! Free fun! Dodgy's Avatar
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    How bizarre... Email the plugin author...
    Push the software, don't let it push YOU!
    My own plugins and work:www.mikegreen.name
    LaptopSetup:corei7 2.4GHz nvidia GT 650M 8Gig win8 64
    WorkSetup:core i7 3.4Ghz nvidia Quadro 2000 12Gig Ram Win7

  8. #8
    Quote Originally Posted by Dodgy
    How bizarre... Email the plugin author...
    Yes, do it please. I've tried to do the same thing but I haven't found his email in any place.



    Ant_Sutton, Local Ambient is different from FI's_LocalAmbient (although is other useful plugin)

    FI's_LocalAmbient works well in Modeler until LW8.2 version, but in last versions something weird happens. To solve it we have 3 ways at least:

    1. Install a previous version to 8.2.1 so that it coexists with our last version and use the Modeler of this old version for these cases and others in which some cool plugins don't work properly in last LW versions, (like Ikeda Tools and such)

    2. Use luminosity and color channel instead of FI's_LocalAmbient

    3. Before opening Modeler, double click in the Surface_Preview thumbnail, to save each surface in the Surface_Preset Panel. Then fire up Modeler and make the changes you need. Switch to Layout and re-assign surfaces double clicking in SurfacePreset to load each surface. Save all objects.

    Hope this helps



    Gerardo

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