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Thread: Any news on 8.5??

  1. #1

    Any news on 8.5??

    Just thought I'd ask
    Either Lead, Follow............. or get out of the Way!

  2. #2
    Super Member KillMe's Avatar
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    expect well find out something soon - after all siggraph is coming up soon and thats when everyone likes to have some news to deliver

    anyway i doubt they will want to let anything cool slip out prior to then

  3. #3
    Been very quiet for a couple of months looking forward to Siggraph as you never know
    A thermal nuclear render box that plugs directly into Lightwave would be very useful now, or Hypervoxels that render a light speed for my current project
    Either Lead, Follow............. or get out of the Way!

  4. #4
    let em work guys... this time no mistake..... they have to give STRONG answer to competiteon.
    cross fingers.. for both .... them and us
    new web page up www.null.hr

  5. #5
    World Builder Rich's Avatar
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    What about 8.4?

  6. #6
    D a r t h W a v e r Nemoid's Avatar
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    skipped LOL

    rumours say that 8.5 will be kick ***** so i'm waiting Siggraph to know more.
    Nemoid | Illustrator | 3D artist
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  7. #7
    welcome to the time loop (again)

  8. #8
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    My speculation

    LW 8.5 will be a killer release inc proper edges, ngon subd, further improved psd export, SDK opened up enough to allow FPrime to render all that LW can (apart from maybe Hypervoxels), big rendering enchancements inc much improved motion blur, modeller workflow refinements plus a few new modelling tools and some more.

    Followed by 8.6 and 8.7 bug fix and maintenance releases.

    Lightwave 9 with an integrated (but separate in appearance modeller) allowing parametric and history stuff and a fluid system to die for Siggraph 2006

  9. #9
    obfuscated SDK hacker Lightwolf's Avatar
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    Quote Originally Posted by digital verve
    ... SDK opened up enough to allow FPrime to render all that LW can (apart from maybe Hypervoxels), ..
    Well, you're already wrong here... LW 8.3 has brought the SDK changes for FPrime to render Hypervoxels/volumetrics (that should include HDInstance as well) already. I haven't tried those bits out yet, but the hooks are there...

    Cheers,
    Mike

  10. #10
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    lightwolf! please don't give us false hopes here!

    hypervoxels / volumetric in fprime

    why doesn't anyone on the worley disc group on yahoo talk about it ?

    it is sooooooooooo cooooooooooool (if true...)

    can anyone from newtek or worley confirm that ???

    i am stuck on the ceiling with excitation

    must get down

    must find workarounds for fprime and HDinstance for the time being

    pffff

  11. #11
    obfuscated SDK hacker Lightwolf's Avatar
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    Here is the quote from the release notes:
    Updated Volumetric SDK and associated documentation, see the
    lwvolume.h include file, and globals:volumeeval.html SDK documentation
    files for details.
    And if you look at the SDK shipped with 8.3 (not the one linked to on the LW page) you will find that third parties can now evaluate volumetrics.
    If I remember correctly, this was slipped in in build 801 of LW8.3, the one they released two or three days after the offical release of LW8.3.

    Cheers,
    Mike

  12. #12
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    and your infinimap plug in ? will it talk to fprime soon ?

    it is very good by the way

  13. #13
    obfuscated SDK hacker Lightwolf's Avatar
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    Quote Originally Posted by tektonik
    and your infinimap plug in ? will it talk to fprime soon ?

    it is very good by the way
    Getting seriously OT now...
    Shaders aren't support in FPrime yet, but who ever said infiniMap has to be a shader only Working on it, allthough FPrime opens a whole new can of worms in this special case (since it progressively refines the image and thus the texture...).
    Cheers,
    Mike

  14. #14
    Quote Originally Posted by Lightwolf
    Well, you're already wrong here... LW 8.3 has brought the SDK changes for FPrime to render Hypervoxels/volumetrics (that should include HDInstance as well) already. I haven't tried those bits out yet, but the hooks are there...

    Cheers,
    Mike
    Chuck has already stated that the SDK changes do not give Fprime full access to render Hypervoxels/volumetrics but that progress was made in that area.

    Sorry to pee in all your cornflakes.

  15. #15
    Not so newbie member lardbros's Avatar
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    Quote Originally Posted by hrgiger
    Sorry to pee in all your cornflakes.
    Gotta say... the cornflakes aren't tasting too bad! (only joking of course)

    I heard that they weren't quite available... about the 'hooks' for volumetrics and f-prime. Shame, but i'm sure it'll come soon. It's the least important thing on my list anyway. Sure, it would be cool though.

    I just want more streamlined existing features. If they have sorted everything that exists out, and add a couple of stonking features, i'll be well happy!
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