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Thread: A few feature requests

  1. #1
    Newbie Member
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    Mar 2003
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    Orlando, Florida
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    Talking A few feature requests

    Hi everyone.

    Here are a few requests, which will we good to have
    the in Lightwave 8, or in a Upgrade for 7.5 / 7.5b :

    - The Hypervoxels in the preview has to display
    correctly, there is a error, which is very disturbing,
    when working in layout.
    - It would be grat to be able to change the maximum
    hardware lights to 128.
    - When rendering a scene, Lightwave should be intelligent enough to ask (when 1/3 of the sequence is allready renderd) if you want to stop. (It's frustrating, when you accidentally pressing the esc button, after 5 hours rendering!)
    - "Pause rendering" button

    Things about Antialiasing:

    - Different antialiasing methods to choose from, like in 3DSMax.
    - One pass Antialiasing (really needed!)

    - One pass motion blur & one pass depth-of-field
    - Transparancy map preview in viewport
    - Viewport texture size not limited to 1024 but 4096
    - Faster real-time rendering (It's nearly impossible to edit 2 Million Polys!)
    - DIRECT X & OPEN GL API
    - Faster Radiosity
    - Shadow Maps for: point-,linear-and arealights.
    - Higher linear- / arealight quality (Now it's limited to 5)
    - Fade behind Objects and Fade in Fog preview in real-time
    - If possible, real-time depth-of-field & motion blur (In Camera Mode)
    - Fog affects background
    - Sub-patch support for Polygons with >4 Vertices
    - Preview in viewport when changing texture tile to mirror
    - Real-time reflections

    And I think that's what everybody wants:
    "WYSIWYG"

    What do you think about that?

    Best regards
    Wing Lung
    Live your dream, don't dream your live...ahh...sorry, model your dreams, render your live.

  2. #2
    - One pass Antialiasing (really needed!)
    what does the quality and speed of antialiasing have to do with how many passes the renderer performs?

    - When rendering a scene, Lightwave should be intelligent enough to ask (when 1/3 of the sequence is allready renderd) if you want to stop. (It's frustrating, when you accidentally pressing the esc button, after 5 hours rendering!)
    that sounds stupid. After render 1/3 of the sequence, the renderer suddenly asks you if you want to stop. It'll be better to just add a confirmation dialog.

    One pass motion blur & one pass depth-of-field
    quality and speed of motion blur and depth of field has nothing to do with how many passes the renderer performs.

    Faster real-time rendering (It's nearly impossible to edit 2 Million Polys!)
    buy a geforce card. Lightwave's real time render engine seems very well optimized.


    - Shadow Maps for: point-,linear-and arealights.
    if area light uses shadow map then it wouldn't be area light.


    - If possible, real-time depth-of-field & motion blur (In Camera Mode)
    It's already there.

    Sub-patch support for Polygons with >4 Vertices
    you come up with an algorithm for that first.
    The only subdivision algorithm I know are catmull clark(4 point polys) and loop scheme (3 point polys)

  3. #3
    BTW, since it's mathematically provable that any polygonal surface with n-vertices can be subdivided into triangle polygons. That's why there's the triple command!

  4. #4
    Newbie Member
    Join Date
    Mar 2003
    Location
    Orlando, Florida
    Posts
    7
    "that sounds stupid. After render 1/3 of the sequence, the renderer suddenly asks you if you want to stop. It'll be better to just add a confirmation dialog."

    - Sorry, I ment confirmation dialog.

    "buy a geforce card. Lightwave's real time render engine seems very well optimized."

    - I use a GeForce 4 Ti 4600 Ultra, Athlon XP 2000, 512MB DDR-2700...

    Thank's for the reply

    Best regards
    Wing lung
    Last edited by Velerium; 04-26-2003 at 09:39 AM.
    Live your dream, don't dream your live...ahh...sorry, model your dreams, render your live.

  5. #5

    voxels rule...sometimes

    I'd like some hypervoxels improvements as well:

    • blending levels for the blending mode would be nice....right now it's what LW gives you or nothing......a slider would be wonderful an user friendly.

    • if a voxel is not part of a blending group...we should be able to see that voxels
    as it passes through another voxel.

    • sprites affected by fog!......also improvements to the alpha controls for sprites....

    • textures that stick to voxels....not move through them.....I've found when morphing points around the textures don't stick.....not sure about particles with voxels applied....there may be a solution for this.....but not that i'm aware of.

    • faster rendering.......volume setting is slooooowwwww.

    • I love voxels....but I think it's been awhile since an update.

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