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Thread: GPU Gems 2

  1. #1

    GPU Gems 2

    I just got this book and it looks real interesting. Some of the things covered include using clipmaps and vertex textures to perform large scale terrain rendering, implementing mental images hair engine in the graphics cards GPU, and using the GPU to implement radiosity calculations. Hope I get enough time to read all the articles.


  2. #2
    Not BANNED!, and quit claiming you are. - The Mods somnambulance's Avatar
    Join Date
    Apr 2004
    Colorado, USA
    So does the book go mostly over programing? Did you read the first one?

  3. #3

    All the articles focus on using vertex and pixel shaders to do or implement various features or effects. The articles also assume that the reader has a good understanding of at least higher level pixel and vertex shader languages. Some deal with assembly language vs and psers. Yeah I read the first two articles so far, but am gonna jump around alot now. Think I am gonna read the article on optimized rendering of Catmill Clark sub D surfaces.


  4. #4
    Beyond Reality WizCraker's Avatar
    Join Date
    Feb 2003
    Clovis New Mexico
    It is a good book, but just reading the chapters with a glazed eye does not mean you comprehind what is exactly going on. Every one of the chapters or topics tell the reader how they were achived with the math behind it. And to recreate you need to know a lot of Calculus and higher. If you are looking for a good read that is half eye candy and techno babble with a lot of math mixed in its a good book.

    Almost matches up with PBRT book.

    "'s just an update for the patch to fix the nerf that nerfed the fix for the update of the patch that broke the fix that was fixed."

    Late 2013 MacPro 12 Core


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