hey



i have a simple object modelled and textured exactley how i want and everything renders ok..



now when i clone this object in Modeller i want each clone to retain the texure settings

as they were on the original object ..



at the moment as soon as i clone it the textures get stretched across all the clones

to form one surface and it doesnt work at all as i am using clip maps



thanks for any help

cheers

n