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Thread: urgent!!LW_FBX_max nothing happened

  1. #1

    urgent!!LW_FBX_max nothing happened

    I used LW 8.21 and newest FBX6.01 plugin convert a .lws which contain a light,a camera with motion,a be a .FBX.
    I have set the folder path...and then run the plugin..
    but it's nothing happened.......
    the staute said "FBX complete"but I can't find anything at the folder.....
    Are there some steps I missing?
    pls help...
    Last edited by moc; 04-03-2005 at 02:27 PM.

  2. #2
    ps...I have tried to bake all my camera motion.....
    besides that, I can import it may not related to FBX plugin....
    and I have tried to downgrade to LW8...but the same situation...
    and I also used a simple box+motion test...yeah...the same!!!!

  3. #3
    Super Member nemac4's Avatar
    Join Date
    Mar 2003
    Have you tried exporting with a very simple scene first? ( oops,.. just read your second post..),.. for testing? You might try saving to a different location,.. make sure you don't save to a write protected folder.

    Here are the instructions from Alias:

    Exporting from LightWave
    To export from LightWave:
    1. Select File>Export>Export to FBX.
    By default, the pop-up menu offers to export the FBX
    file with the same name and directory as your
    LightWave scene file.
    2. You can modify this by clicking the browser button
    next to the Address field.
    3. Select which parameters to export and click OK.
    Wait for a confirmation dialog box.
    Importing to LightWave
    To import to LightWave:
    1. Launch LightWave 8.
    2. Select File>Import>Import from FBX.
    3. Use the file browser to select the FBX file to be
    imported, and the folder where your .lwo files are
    created (fig 2-2).
    4. Select the take you want to import.
    5. Click OK.
    fig 2-1: FBX Exporter menu.
    fig 2-2: FBX Importer window.

    3ds Max Import to an Empty Scene

    You can import the .fbx file directly into an empty
    scene. Morph creation, mesh, textures, and 3ds max
    bones structure (hierarchy) are supported.
    To import in an Empty Scene
    1. Launch 3ds max.
    2. Select File>Import, and use the file browser to
    locate the .fbx file to import.
    3. Select .FBX as the File Type, and click Ok.
    4. Select Add in the pop-up menu that appears, and
    leave the rest of the selected options as they appear.
    5. Click Ok.
    Last edited by nemac4; 04-03-2005 at 04:09 PM.


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