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Thread: Texture Grouping

  1. #1
    LightJustice Panikos's Avatar
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    Feb 2003
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    Texture Grouping

    At least in LW5.6 an alpha channel worked for its relative image-map.

    Now the texturing operations are loose and there is no way to put parentheses, group them, relate them in multiple surfaces, restrict them, isolate part of a calculation as a variable-parameter used by other LW-scene parameter etc

    Weakness : In the color texture, I use a Black&White Gradient as Alpha Channel for the preceeding texture. Normally it should work,
    however the Black&White are blended in the texturing calculation

    Its a pitty, an ambitious 3d-app as LW with so many "fans" to have in LW7.5 such simplistic texturing system.

    I wish LW[8] will take care of this.

    (I mentioned this weakness in the old Discussion Forums, but every time I face this, I cannot resist refreshing my request)

  2. #2
    Registered User Hervé's Avatar
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    Feb 2003
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    2,421
    .... and you're right Panikos....

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