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Thread: This is a must!

  1. #1
    Lightwave rebel Pensart's Avatar
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    This is a must!

    Sorry for posting a link to maxon, but they have this very cool featsure...

    http://www.maxoncomputer.com/movies/modeling.mov

    This really is a must have!

  2. #2
    that's why it's good to know as much 3d apps as possible...



    c4d r8 rocks... and u should see all the new animation tools...
    i use them everyday now...

    anyway... going back to my lw scene

    v.
    vertiis.

  3. #3
    self flagellating LW monk
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    pensart... LW has a weighting function. the models' "subpatch weight" weight map works just llike that movie you refrenced.

  4. #4
    Lightwave rebel Pensart's Avatar
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    Nah, not close.
    Lw is using weights on the points not on the edges, this is a great difference.

  5. #5
    self flagellating LW monk
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    pensart, i can see your point...

    theres alot of "real world" shaping done in a few simple strokes, using "edge weighting". in the movie theres an enviable soft corner that looks just about perfect for a molded plastic shape effect.

    its obvious that selecting 2 points along an edge in Modeler and increasing the subpatch weight value, does not approximate weighting an edge vector. There is unwanted radial wieghting, and while with more detailed modeling this can be avoided... its slower and less effective than just supporting edges in the first place.

    but, until you replied to me, there was no way to tell that you wanted Two features:

    1. Lightwave to officially support edges in modeling (ala: a tab right between points and Polygons)

    2. Lightwave to then extend its modeling features to work intuitively on the new edge mode, including: subpatch weights.


    heck. it might be interesting to add extra features such as... the ability to use edges of objects as paths in LW... coupled with the boolean tools, that could offer a cheap easy way to create the effect of an object moving across a surface.

  6. #6
    Lightwave rebel Pensart's Avatar
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    So what is the problem?
    This is the "featsure request" section, not?
    I'm not looking for an alternitive, i just suggest this nice thing as a featsure request.

  7. #7
    self flagellating LW monk
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    sorry, no problem...
    i just wanted to make the laguage clear for the programmers. b4 it wasn't clear what you were asking for. now tho, it would be difficult to misunderstand.

  8. #8
    Have to agree, would be a cool feature.
    However, I would personally rarely use it for anything else but subpach- weights, though this allone would be cool enough...
    NT would need to adjust the object- file though and of course one would need to write the edge- weighting into Layout as well, or it would not be of much use, unless the object was frozen in Modeler
    CU
    Elmar
    Last edited by Elmar Moelzer; 02-13-2003 at 09:45 AM.

  9. #9
    Edge Manipulation tools would be awesome in Lightwave. I don't know how many times I've added geometry to my subpatch model just to get the shape I wanted and possibly added a few hundred to many hundreds of wasted polygons. The current subpatch weighting, while useful, doesn't work in a lot of situations where you only need an edge weigted and not the whole point area.

  10. #10
    3D Practitioner DigiLusionist's Avatar
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    Holy Crap, Yes!

    I get all giddy like a little school boy just thinking about this exact functionality in LW Modeler.

  11. #11
    Aha! A clue Sherlock! Jimzip's Avatar
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    I agree, this would be a really handy tool to have in the future, is there any way to do something like this now?
    Jimzip
    You know you've been learning 3D for too long when you start seeing in procedurals...

  12. #12
    Super Member PixelDust's Avatar
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    I'll add my vote for edge-manipulation tools and weights. For example, I'd like to be able to extrude edges. Using Extender adds an extra polygon at the back that has to be deleted.

  13. #13
    I thought I saw on flay.com at some point a tool that works like extender that doesn't have a back face?

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