Results 1 to 5 of 5

Thread: No anti-aliasing on edges?

  1. #1
    Newbie Member
    Join Date
    Oct 2004
    Location
    London
    Posts
    3

    No anti-aliasing on edges?

    I am rendering some sprites for a game on the Nintendo Gameboy Advance. The GBA does not have an alpha channel for sprites - pixels are either solid or transparent. So, I need to render my sprites without anti-aliasing on the edges i.e. the rendered image has a hard edge. The question is - is this possible with lightwave? If so, how do I do it?


    (in case you are wondering why I am using Lightwave, it is because it does a very good job of rendering tiny images!).


    Joolz.

  2. #2
    What about SpriteEdger in the image filter panel? Never used it myself, but the manual gives me the impression that this is what you are looking for.

    Cheers
    Thomas

  3. #3
    Newbie Member
    Join Date
    Oct 2004
    Location
    London
    Posts
    3
    Thanks for the reply, Thomas. Unfortunately I can't find such a filter. I should add that I am using Lightwave 7.5.

  4. #4
    At least it's in my manual (The small one). Hope you'll find it.

  5. #5
    Newbie Member
    Join Date
    Oct 2004
    Location
    London
    Posts
    3
    Aha, found it! Thanks again - it is exactly what I need. Now I shall be able to generate all my tiny little 32x32 pixel sprites. It's amazing what you can do with Lightwave!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •