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Thread: Popping particles

  1. #1
    Newbie Member
    Join Date
    Apr 2004
    Location
    Hilversum, The Netherlands
    Posts
    24

    Popping particles

    Greetings,

    In order to neatly fade out the particles, you have the particle age option in the texture menu of dissolve (in HV). However, when you have set the emitter to lifespan 50, with a variation of 30, some particles are that short lived that they 'pop' away, because the gradient for dissolving hasn't got the change to complete itself.

    I use this for an explosion, the whole thing looks very neat, but those few particles who 'pop' really ruin the picture.

    Any suggestions?

    With regards,
    Do what you want to do, but do it with style.

  2. #2
    Digital Ho HowardM's Avatar
    Join Date
    Feb 2003
    Location
    London, England
    Posts
    1,042
    this has always been an issue when using +/- for lifespan....hopefully NT will fix this with a gradient that takes the pfx random life into account!

    Powel Olas' Fire and Smoke plugin has a work around that may help you...

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