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Thread: Displacement Maps with UV data

  1. #1
    Registered User stoehr's Avatar
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    Displacement Maps with UV data

    Displacement Maps with UV data, without being restricted to one axis. Typically one needs to have three layers for a displacement on x,y,z. This typically doesn't look quite right. So it would be easier and powerful to use UV data on all three axises at the same time.

  2. #2
    I can agree on that for the most part. However it would only make sense if they also give us adaptive (render time) tesselation/ sub pixel displacement.

    Mylenium
    [Pour Mylène, ange sur terre]

  3. #3
    Newbie Member ambassador's Avatar
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    Lightbulb

    use "normal displacement" under object>deform>add displacement
    "there are no magic programs that make you a better artist"

  4. #4
    Registered User stoehr's Avatar
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    Originally posted by ambassador
    use "normal displacement" under object>deform>add displacement
    Ok, thanks, I'll give it a try.

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