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Thread: Rust shader

  1. #1

    Question Rust shader

    Hi,

    a colleague uses the Rust Shader of "Lightwave 5.6". Is there any comparable alternative for "Lightwave 7"? He has to use the uv-features of those.

    Thanks!

  2. #2
    Lightwave Pimp Skonk's Avatar
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    The rust shader is still there in 7
    uh wha?

  3. #3

    Unhappy

    My colleague sayd, that he has got the original "Lightwave 7" and there is no rust shader in there. He can activate the shader from version 5.6, but cannot open the properties page. So he is not able to change the settings. Is there anyway to enable it?

  4. #4
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    Actually they were removed!

    Along with about 1000 cool features, they were removed from LW 6.0 and above.

    It was part of the Natural Shaders plugin from 5.5+

    You can load your 5.6 scene in LW 6+ and it should render as normal, as long as you have your legacy plugins installed.
    But you can't get the interface from the Natural shaders.

    Gradients are your best bet for doing similar stuff in LW 6.0+

  5. #5
    Newbie Member fletch's Avatar
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    Hi LightRocker,


    You can find the plugin in your Legacy folder in Layout. Hope this helps!
    Surf the Light Wave!!

  6. #6
    Lightwave Pimp Skonk's Avatar
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    Actually, did Rust and Snow have an interface? if they did then i was wrong cos like fletch said they are legacy plugins now and have no interface, so u can render old scenes that use it but u cant mess with the settings of create new scenes with it.

    James..
    uh wha?

  7. #7
    Lightwave Pimp Skonk's Avatar
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    Just to add, i assume they were removed due to the fact that u can do the same effect with gradients, and have a lot more control over it

    James..
    uh wha?

  8. #8
    Originally posted by SpankDaddy
    Just to add, i assume they were removed due to the fact that u can do the same effect with gradients, and have a lot more control over it

    James..
    maybe they you could.. but if memory serves, the natural shaders had control based on a parameter that was called something like 'polygon slope', which is almost the same as the slope we have now, except that it was measuring not the global slope (based on lightwave space) but it's relationship with the surrounding polys. it something like a smoothing angle. i think that's KEY feature that makes gradients less than the natural shaders.

    besides, i dont see why taking out something so successful is good, even if you could do it using another tool. oh well...
    "The hardness of God is kinder than the softness of men, and His compulsion is our liberation." - C.S. Lewis


  9. #9
    Newbie Member geoff3dnz's Avatar
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    Just for fun, here's the rust shader interface:
    [B]geoff smith[/B]
    [url]www.geoff3d.com[/url]

  10. #10
    Newbie Member geoff3dnz's Avatar
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    LOL!
    Attached Images Attached Images
    [B]geoff smith[/B]
    [url]www.geoff3d.com[/url]

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