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Thread: Secondary 3D Space

  1. #1
    LightJustice Panikos's Avatar
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    Secondary 3D Space

    Lets consider the image maps as two dimensional areas, where these data are mapped onto 3D geometry.

    Lets consider LW's Enviroment plugins are three dimensional areas where plugins generate 3-dimensional data like Procedural Textures, Fog, Mist, Clouds, Skies etc

    A Secondary 3D Space buffer, can be used to add Volumetric Textures "in" 3D-geometry and not on their surface.

    While Environment plugins allow access to global LW 3d-space,
    a secondary 3d-buffer can be used to allow access to the local 3d-space of objects.

    For instance, you can model a closed geometry, invisible to the camera (in the form of vertices and polys), and in there, you can add a 3d-procedural texture, on a per-object local space.

  2. #2

    Talking

    doesn't seem useful.

  3. #3
    LightJustice Panikos's Avatar
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    Custom-shape Volumetrics not restricted by HVoxels that always generate 3d-volumes consisting of balls.

    You will be a able to use Modeler to shape the volumetric, and fill it with a 3d-procedural texture.

    Maybe the request was defined wrong.
    Should be "3D Volumetric Textures" like OGO-Hikari slowly renders.

    Glass Marbles ...

  4. #4
    Fuzzy Signature Flat's Avatar
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    WaveFilter Volume used to do that.
    But it was S L O W.

    Anyway, I like the idea !

    Phil

  5. #5
    LightJustice Panikos's Avatar
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    Yes, I used WF_Volume long time ago.

    LW's ground fog with ray-marches works similarly.

    I can cheat and generate similar effect, by enclosing the volumetrc in a Glass-box, trace transparency and have the volumetric invisible to the camera.
    However it doesnt work with shadows.

  6. #6
    Originally posted by Panikos
    Yes, I used WF_Volume long time ago.

    LW's ground fog with ray-marches works similarly.

    I can cheat and generate similar effect, by enclosing the volumetrc in a Glass-box, trace transparency and have the volumetric invisible to the camera.
    However it doesnt work with shadows.
    Ela Paniko.

    Ogo Hikari handles volumetric textures, no luck with that?

    X
    Evolve or Die

  7. #7
    LightJustice Panikos's Avatar
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    Originally posted by Panikos

    Should be "3D Volumetric Textures" like OGO-Hikari slowly renders.

    Glass Marbles ...

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