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Thread: CG Car Render Thread

  1. #16
    Had this one for a job with Mazda not too long ago...

    Cheers.

    st3.
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  2. #17
    Registered User 3dhotshot's Avatar
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    awesome render ...

  3. #18
    Does Interior of a Car fit in this topic ?

    Here is few
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  4. #19
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    Quote Originally Posted by Lewis View Post
    Does Interior of a Car fit in this topic ?

    Here is few
    That's some serious awesome lookin' interior!!! Very well done!
    Is that native LW or Octane/Kray/Whatever?

  5. #20
    Quote Originally Posted by peebeearr View Post
    That's some serious awesome lookin' interior!!! Very well done!
    Is that native LW or Octane/Kray/Whatever?
    SubDs modeled and LW+Octane for rendering

    thanks
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  6. #21
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    Quote Originally Posted by Lewis View Post
    SubDs modeled and LW+Octane for rendering

    thanks
    Interesting. I'm doing some experiments with the Intel Open Image Denoiser in native LW renderer. What kind of render times you get with those images (and with what HW)

  7. #22
    Pär Mostad Meshbuilder's Avatar
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    Free 3D-model from Viz-people.
    I'm way to lazy to build a whole car in 3D but it's real fun to play around with shading and light.

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  8. #23
    A.K.A "The Silver Fox" Gungho3D's Avatar
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    Quote Originally Posted by Lewis View Post
    SubDs modeled and LW+Octane for rendering

    thanks
    Lewis - your car work is amazing, second to none.

    I have "SubD modelling envy." While I do use SubDs, they always seem to get a mind of their own and not do what I want - maybe I need to ask them more nicely

  9. #24
    Quote Originally Posted by Gungho3D View Post
    Lewis - your car work is amazing, second to none.

    I have "SubD modelling envy." While I do use SubDs, they always seem to get a mind of their own and not do what I want - maybe I need to ask them more nicely
    Thanks,

    I enjoy doing subDs, back in old days of LW 7 once i even did Arch-Viz building in subDs just for fun .
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  10. #25
    Quote Originally Posted by peebeearr View Post
    Interesting. I'm doing some experiments with the Intel Open Image Denoiser in native LW renderer. What kind of render times you get with those images (and with what HW)
    I used 4 GPUs (2*2080Ti and 2*1080Ti) and render times for 5K renders are from 20-30 minutes for still but i did overkill with number of samples, I could render half of those samples and it still would be very clean, i just didn't have any rush time to render it so i let it cook overnight and i didn't use any denoisers, pure bruteforce .
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  11. #26
    Quote Originally Posted by 3dhotshot View Post
    LW Car on the Left native render ...
    Nicely done, but Is'nt it a bit bright?

  12. #27
    Registered User squarewulf's Avatar
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    Quote Originally Posted by Lewis View Post
    Does Interior of a Car fit in this topic ?

    Here is few
    Wow, those surfaces are beautiful. Especially love the carpet and the seatbelts.

  13. #28
    Super Member wyattharris's Avatar
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    I never finished this one annnnd probably never will. So you only get the front end.
    Was the beginnings of Ecto 1.
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  14. #29
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    Quote Originally Posted by Lewis View Post
    I used 4 GPUs (2*2080Ti and 2*1080Ti) and render times for 5K renders are from 20-30 minutes for still but i did overkill with number of samples, I could render half of those samples and it still would be very clean, i just didn't have any rush time to render it so i let it cook overnight and i didn't use any denoisers, pure bruteforce .
    Thanks for that Lewis. I guess without having GPU rendering that would take about 32 years to render in native LW ;-) You should try the new Intel denoiser. Got some good results with that but only if you can crank up aa levels realy high...

    This render took about 1h40m on my very old dual Xeon [email protected] machine (rendered with 31 threads as I want to be able to use my machine while its rendering) but with the denoiser it comes out pretty clean without much loss of detail.
    Click image for larger version. 

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    The image is rendered with Brtue Force and no adaptive AA. AA camera sampling at 256
    Last edited by peebeearr; 05-17-2019 at 12:14 AM. Reason: added some info.

  15. #30
    Octane has it's own de-nosier which is very very good (better than Nvidia one) but whatever you do with de-noising it always "removes" small details and for close shoots i was doing i'd notice the difference . Unless you see image with and without de-nosing you can't tell much of a difference but since i have enough GPU power (i have 11 GPUs total in 3 machines) i always can crank up more samples than i need in good render times, so if i'm in rush i just boot up my 2 render slaves and octane picks up those machines in network and add to current rendering process (no need to restart rendering) so if i see it's gonna take too long i just hit power button to render slaves and 7 more GPUs slashes rendertime by 1.3x .
    RAM-Studio
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