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Thread: Bullet Parts - Proxies ?

  1. #1

    Bullet Parts - Proxies ?


    Hi,

    simple (i believe?) question to some, but wondering, does Bullet Parts (hardbodies) support low-res proxy objects somehow?

    or do i need to bake it as an MDD and use Metacages or such?
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  2. #2
    Registered User Oldcode's Avatar
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    I use low res proxy object with bullet when doing dynamic hair. I have one object for the head, chest, and both shoulders. I have my character in the T-Pose so position the proxy object can be positioned correctly. I then parent the proxy objects to their respective bones. Head for the head, and so forth. It seems to work really well. The proxy objects follow the bones, and therefore the geometry very closely.

    Hope this helps.

  3. #3
    Member
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    Quote Originally Posted by erikals View Post
    Hi,

    simple (i believe?) question to some, but wondering, does Bullet Parts (hardbodies) support low-res proxy objects somehow?

    or do i need to bake it as an MDD and use Metacages or such?

    BDD.

    From DP Motion designer,
    BDDScan, then until indexation of part is the same, you can play it
    whatever the mesh resolution, with BDD Player plugin or node
    or even in HardFX with edit functionnality.

    Denis.

  4. #4

    Oldcode I then parent the proxy objects to their respective bones.
    thanks, might use that trick later on  

    dpont BDD, from DP Motion designer,
    Fantastic!  

    Thank You, looks to be what i'm looking for!  
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