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Thread: Forcing a morph to inflate a satelite

  1. #1
    May the sauce be with you starbase1's Avatar
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    Forcing a morph to inflate a satelite

    Hi All.
    I've got 2 versions of an object, and I want to morph between them.

    It's actually an inflatable sub satellite, which starts looking like a square umbrella, then flips into something curved with inflated ribs.

    Now the good news is that I don't need photo realistic, and that the movement between versions can happen along one axis, so things like points crossing over shouldn't be an issue. Also I can get away with the deflated one being zero thickness. The bad news is that points are nothing like the same, and it's a CAD export. High poly.

    So my thinking is that I should force a copy the inflated version into the shape of the deflated one in some way. Then I can morph between the two.

    Is there a tool that will help me do this please?
    Nick

    Picture of 2 states:
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  2. #2
    Super Member Kevbarnes's Avatar
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    what you could try is splitting the deformation into two morphs, note that morphs are linear translation.
    if you created a morph 'out' of the mesh - in XY plane only, then another for the Z plane
    you can generate a more curved translation of vertices when they act together.

    Control both with one or two nulls


    Creating morph - try make a copy of one state then use Heatshrink, (havn't used it for ages)
    Last edited by Kevbarnes; 04-04-2019 at 04:54 AM.
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  3. #3
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    The Heat Shrink tool might allow you to create a morph of the inflated version down to the uninflated version.

    mTp

  4. #4
    May the sauce be with you starbase1's Avatar
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    Ah. heat shrink looks promising, not used that before - thanks
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  5. #5
    May the sauce be with you starbase1's Avatar
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    Ah. heat shrink looks promising, not used that before - thanks
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  6. #6
    May the sauce be with you starbase1's Avatar
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    Got the results I needed via heat shrink on one axis, after a bot of experimentation.

    Anyone else using the tool, it;s well worth trying all the options.
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  7. #7
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    Give "Layout | Object Properties | Deform | Effector" a try.

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