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Thread: Using a proxy for dynamics?

  1. #1
    Lightwave junkie stevecullum's Avatar
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    Using a proxy for dynamics?

    Does anyone know if it possible with some node trickery to use a dynamics proxy object, to drive a high poly version - in particular a parts dynamics one?

    I've tried a few ways, came close with DPKit - but no cigar. If anyone wants to give it a go, I've attached a test scene.

    Thanks!
    Attached Files Attached Files
    i7 X3930/32GB/Quadro 4000

  2. #2
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    With HardFX rigid body dynamic
    the dynamic is saved as bdd file which is not dependant from
    mesh resolution but per part/piece,
    so the same file can be used for low and hires object,
    in DP Motion Designer there's a BDD Scan which can
    bake Bullet Dynamic, but it seems that your lores mesh
    has a different number of parts (30) against the hires (29),
    (you can test this with the Part Move node)
    but it works with BDD Player plugin modifier or node (DP Kit).

    Denis.

  3. #3
    Lightwave junkie stevecullum's Avatar
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    Quote Originally Posted by dpont View Post
    With HardFX rigid body dynamic
    the dynamic is saved as bdd file which is not dependant from
    mesh resolution but per part/piece,
    so the same file can be used for low and hires object,
    in DP Motion Designer there's a BDD Scan which can
    bake Bullet Dynamic, but it seems that your lores mesh
    has a different number of parts (30) against the hires (29),
    (you can test this with the Part Move node)
    but it works with BDD Player plugin modifier or node (DP Kit).

    Denis.
    Ah right...did not know that about bdd files...I will investigate the rogue piece!

    Thanks Denis!
    i7 X3930/32GB/Quadro 4000

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