Results 1 to 1 of 1

Thread: Epic's 2019 GDC presentation

  1. #1
    Super Member tburbage's Avatar
    Join Date
    Feb 2003
    Location
    Redwood City, CA
    Posts
    361

    Epic's 2019 GDC presentation

    Epic really is doing some amazing things with Unreal Engine and real time visualization.

    Here's a link to the full presentation:
    https://youtu.be/s55Uob494Do

    Apropos to the general interests of LightWavers though, here's a few highlight bookmarks.

    Kim Libreri, Epic's CTO, discussing/demo'ing Epic's real-time PBR rendering prowess, for games obviously, but also for product visualization, film pre-viz, etc. They talk about their efforts to try to reach the goal of realistic humans rendered in real time. We are getting there...
    https://youtu.be/s55Uob494Do?t=671

    Within the above, a quite amazing presentation of a WIP production of "Troll: A Real-Time Saga", which showcases targeted use of ray tracing to push the realism envelope out pretty dramatically:
    https://youtu.be/s55Uob494Do?t=1196


    Finally, a demo of their ongoing efforts to incorporate support for physics effects directly in the engine. They still have a lot to do, but it will be exciting to see their roadmap start to play out. This link shows their progress in incorporating real time shatter effects. Still see a lot of the "you're done, why are you still twitching?" problem so common to physics simulations, but I have no doubt the improvements will be incremental and on-going.
    https://youtu.be/s55Uob494Do?t=3384


    I'm so glad the LW team has recognized the potential for LW+Unreal as a creative production "platform", and invested in starting to build that out in 2019!
    Last edited by tburbage; 03-23-2019 at 12:42 PM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •