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Thread: if you think there is any point in developing a renderer...

  1. #1
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    if you think there is any point in developing a renderer...

    then watch this:

    https://youtu.be/YlcX-O7fRic

    skip to 1:44, watch the bmw vid then listen to details.

    forget it.

  2. #2
    You mean 1:44:00

  3. #3
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    hehe yeah.

  4. #4
    I've been using Unreal as my render engine for over a year now with great results. With the addition of raytracing to game engines, all traditional 3d rendering engines, even GPU based ones, should be worried.. very worried. We now have Unreal, Unity and Eevee as good alternatives, and the funny thing is.. they are free.

  5. #5
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    that bmw vid was very good. just saying...

  6. #6
    Oh boy,
    I feel a lot better about letting octane go. Had a moment of trepidation but no longer.

    That vid was very good. The cgi car's shadows are too soft, though.
    Robert
    Robert Wilson, MA Deaf Ed.
    Indiana Deaf School
    This e-mail may contain information protected under the Family Educational Rights and Privacy Act.

  7. #7
    Carbon fibre dongle® 50one's Avatar
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    It was great...but looking at commercial I could tell which shots are CG. Timesaver for sure tho.

  8. #8
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    Is this an indication that non-realtime GPU renderers like octane are sort of a missing-link that will be rendered obsolete in a few years? CPU rendering will probably always exist just as a slow brute force do-anything solution, but as these realtime solutions take hold where do cycles/octane etc. fit in?

  9. #9
    Each rendering tech has it's strenghts still, so traditional engines are not going away just yet. I belive that GPU will eventually overtake CPU for high end uses, it's faster, it's also advancing faster feature wise and all the kinks are being ironed out. Even VRay and arnold have GPU now. CPU will lag behind unless someone comes up with something that makes it render way faster. And realtime style engines will continue to gain traction but they are a different paradigm, so it's not for yet perfect for every job and it's not for everyone.
    Last edited by Danner; 03-21-2019 at 10:47 AM.

  10. #10
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    here’s another one


  11. #11

    hm, mighty cool, realtime

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  12. #12

    and not to forget

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  13. #13

  14. #14
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    Quote Originally Posted by hypersuperduper View Post
    Is this an indication that non-realtime GPU renderers like octane are sort of a missing-link that will be rendered obsolete in a few years?
    In the future artists will simply use more vertices, more polygons. "Appetite grows with eating", like people says. What is real-time with low-poly scene, is not real-time anymore, with higher poly count.

  15. #15
    Angry Mac User Otterman's Avatar
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    Darn it, unity or unreal....which one to invest my time in learning?!?

    Graphic wise they look about on par but which is easiest for a CGI/designer to get their head around? Be interested in anyones thoughts.
    Last edited by Otterman; 05-15-2019 at 04:39 AM.

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