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Thread: stp model rebuild to "nice" polyflow

  1. #1
    Medical Animator mummyman's Avatar
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    stp model rebuild to "nice" polyflow

    Any new tips / tricks? Good plugins to use? Or just good old-fashioned remake it in modeler by hand? Just curious in case a job comes through for rebuilding a hard surface CAD model. Maybe splines /patches? I'm used to more organic stuff. Thanks for any tips in advance!

  2. #2
    I heard Unreal engine doing this very good but not used this myself.

    https://docs.unrealengine.com/en-us/...eropGuides/CAD

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    Dreamer Ztreem's Avatar
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    Last edited by Ztreem; 02-18-2019 at 05:30 PM.

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    TrueArt Support
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    Quote Originally Posted by mummyman View Post
    Any new tips / tricks? Good plugins to use? Or just good old-fashioned remake it in modeler by hand? Just curious in case a job comes through for rebuilding a hard surface CAD model. Maybe splines /patches? I'm used to more organic stuff. Thanks for any tips in advance!
    Freeze your original object, put it to background, and use Trace Splines tool from EasySpline.

    Trace Spline tries to find the easy way to go through the mesh between points and makes spline between them.


    Use Cross Splines tool to join two or more splines together, if they don't share a common point.
    https://www.youtube.com/watch?v=LGf3yP2ptV0

    Once you have spline-cage, edit it, to remove unneeded control points, and refreeze again.
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    Globally Illuminated The Dommo's Avatar
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    If you have a sample STP file, try the trial of Moi3D.
    I use it. It does nice polyflow conversions (when using tri/quad/ngon setting) and spits out native LWO files to boot.

    http://moi3d.com/
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    Medical Animator mummyman's Avatar
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    Quote Originally Posted by The Dommo View Post
    If you have a sample STP file, try the trial of Moi3D.
    I use it. It does nice polyflow conversions (when using tri/quad/ngon setting) and spits out native LWO files to boot.

    http://moi3d.com/
    And another Thank you! Trying all options. Great feeback....

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