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Thread: FBX export with deformations

  1. #1
    Registered User
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    FBX export with deformations

    Hi,

    Is there a way to get the deformations to bake to fbx ? Std bone deformation is ok but I cant get muscle deformation to take, is that not possible for other deformations to be baked, such as texture displacement?

  2. #2
    TrueArt Support
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    If you want to transfer dynamic mesh to 3rd party application or game engine, use MDD or object-sequence.

    I made Bake Scene plugin. Select objects you want to bake, or the all objects, press Bake Scene, and there will be generated either object-sequence or 1st frame object and MDD file.
    LightWave Plugins
    Global Materials for LightWave 2019
    Custom plugin writing. Request a quote.

  3. #3
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    Thanks Sensei.

    In my test I have found motion plugins come across to unreal, not tried the unreal bridge yet

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