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Thread: Glycon Release 11: better OBJ + FBX exports, Vive Knuckles, and more

  1. #1
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    Glycon Release 11: better OBJ + FBX exports, Vive Knuckles, and more

    For LightWave users, the exported data and OBJ file now properly synch up perfectly. Frame zero is a reference frame, and it should be a snap to add this into your existing workflow. This now supports the Valve Knuckles, and has a better FBX exporter for Maya, Blender, and MotionBuilder.




    Registered users will get an update shortly!
    http://www.liberty3d.com/Glycon/

    -Chilton

  2. #2
    Registered User gdkeast's Avatar
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    Looking forward to playing around with this this weekend. I love the idea of motion capture through VR. Once we get wireless units, I'm sure this will be the way it is done for many projects. So much more cost effective.

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    Quote Originally Posted by gdkeast View Post
    Looking forward to playing around with this this weekend. I love the idea of motion capture through VR. Once we get wireless units, I'm sure this will be the way it is done for many projects. So much more cost effective.
    I totally agree. I just added Windows Mixed Reality support to Glycon, so you can do room scale tracking without lighthouses. We're just a step or two away from being able to do mocap anywhere, at any time, with just a (fully self-contained) VR headset.

    -Chilton

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