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Thread: Can bullet rigid bodies collide with bullet deforming bodies?

  1. #1
    Steam username: Carm3D Carm3D's Avatar
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    Can bullet rigid bodies collide with bullet deforming bodies?

    I am using Lightwave 2018.

    I have a deforming model with MDD animation. I did the trick specified in the manual to allow bullet to retain the MDD animation shape using shape retention, etc., though it only works if bullet is BEFORE the nodal displacement layer, so I suspect it's still not working.

    I have a rigid body on a spring constraint but it is not colliding with the animated deforming model.. I suspect as far as bullet is concerned it is still stuck on it's shape from frame 0.. This is what it did before I put it before the nodal displacement layer.

    Any thoughts?
    Carm
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    "All war is deception." - Sun Tzu

  2. #2
    Electron wrangler jwiede's Avatar
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    Might also want to look at this thread, as you're both encountering similar issues.
    John W.
    LW2015.3UB/2018.0.7 on MacPro(12C/24T/10.13.6),32GB RAM, NV 980ti

  3. #3
    Steam username: Carm3D Carm3D's Avatar
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    Yeah I did read through that thread. It did not bring any solutions, unfortunately.
    Carm
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    "All war is deception." - Sun Tzu

  4. #4
    Steam username: Carm3D Carm3D's Avatar
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    I just learned from elsewhere this is a bug in the current LW and it has been reported.
    Carm
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    vimeo.com/carm3d

    "All war is deception." - Sun Tzu

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